Yo, New player, already had a thread involved with Modding the game. Average player, access to ventrillo, and some other folks who also have the game. Social smoker and drinker, frequent flyer... ;)
Reckoning420
Wow, Once again, I would just like to say how pleased I am with the community. Many games I play forums are dead, a post like this quickly slips through the cracks. A pipe dream, maybe in more ways than one if you include the reefer. At any rate, I would just like to thank anyone who has even shown the remote interest at what was at the core of this post. If anyone would be interested in workin this out, I have a couple friends who have also made the purchas
I think the best label for it would be like Capital Ship RPG. The object of the game would be controlling the capital ship, and completing missions for like credit on the home world, where assorted upgrades could be researched and developed, or an accompanying fleet built to complete the missions. Expansion would not be the objective, exploration and research, and leveling would be the emphasis. It is complicated to explain the specifics of what I envisioned since it may
Relatively new to the Sins community, I have been playing this game frequently after my recent purchase, and also purchased the add on content most recently as well. I haven't really gotten the time to explore much of the content, or the vastness of this game in and of itself, and the thought of additional mod content from the community has also peaked my interest. As stated before I am relatively new to the community, and I thought I would start off by sa