For TEC fighters you'll need to open the SquadTechCombat.entity, I simply used Vasari as an example.
WOEaintME
In the same folder with entities (GameInfo folder) search for Squad (e.g. SquadPhaseCombat is Vasari fighter strikecraft). There will be a line that says: baseMaxNumFighters Increase that to whatever you desire and that will alter the number of fighters per squadron. Though be warned that the build time is per strikecraft so squadrons will take longer to build unless you also change fighterConstructionTime
Do you want more squads per ship or more strikecraft per squad? Find the CapitalShip_ entities and open the capital ship you want to edit. Scroll to the very bottom and look for CommandPoints The StartValue is the initial squadrons while the ValueIncreasePerLevel is how many extra squadrons are added per level (I believe there is no rounding, only truncation) Change these values Note: Be sure to work with txt entity files
In the textures folder. The files all begin with Unit_Hud and end with the .tga file extension. EDIT: If you're looking for the unit pictures which appear in the middle of the bottom bar when you have a unit selected then you'll also be interested in Unit_Picture.dds If you open the Textures folder and scroll down to the files beginning with the letter 'U' then you should have everything you need and more.
There is an option to disable team colours so if that is set then all the exhausts will be white. Otherwise the default exhaust does indeed show team colour.
I sincerely apologize for the delay but as promised, this story is not dead and certainly not done. With the return of the Advent the Coalition must take drastic action in order to combat the Vasari and Advent threats.
[quote who="BellGoRiiing" reply="19" id="3497403"] Wait....why does the 2 look fancy here? What's going on?! [e digicons]XD[/e] [/quote] I think you had some symbol after your 2. Maybe a *. Anyways looking at the ship it doesn't look "Sinsy" but I'm ok with spiritual successors. RTS + Space Ships + Lasers + Explosions = Awesome Awesome + Independent Tracking Turrets = <img src="http://genophoria.files.wordpress.com/2012/11/shut-up-an
[quote who="Sinkillr" reply="17" id="3496605"] It's sad that WOEaintME thinks it's funny to impersonate me. Only he would be dumb enough to do such a thing. [/quote] Up until now my only contribution to this thread was to give Sinkillr karma. Almost gave it to S!nkillr once but I luckily caught myself. I was going to refrain from bringing the Sinkillr Karma Hall of Fame into this
[quote who="Seleuceia" reply="23" id="3496872"] Show me "my" posts in the steam forums...this will be interesting to see since I don't post there.... Or perhaps I do, but don't remember because I have multiple personalities...perhaps, Sinkillr, you will help with my psychiatric diagnosis... Perhaps myself will help myself identify myself... [/quote] I post in the steam forums. Pretty sure Ryat and Goa do too. QED you post in the steam fo
[quote quoting="post"] One of the things that I found highly unrealistic about Rebellion was the exclusion of a morale system. Kind of like in rome total war where if a unit is outnumbered or facing heavy losses it becomes steadily more ineffective in combat. If it progresses far enough that unit eventually ends up "routing" where it flees from the battlefield until the morale goes back up to a "safe" level again. I propose that a similar system be introduced for S
[quote who="Wintercross" reply="12" id="3496066"] The best bit is looking at the notes on his karma. Hours of fun to be had there. [/quote] Updated with the new name change and some new karma. With each passing day I think a full blown thread is required. https://forums.sinsofasolarempire.com/457861/page/2/#3495377
[quote quoting="post"] Sometimes you need to play nice with your opponent in a FFA and convince him that your his ally. And then when he least expects it, you backstab him with missile barrage and decimate his fleet. Well, here is a guide on how to do just that Make a new account so people don't recognize you Don't play any practice games so people are convinced you are a noob</l
[quote quoting="post"] Scouts: use to scout the enemy Disciples- the backbone of any early-mid game fleet. Often games are decided on who can macro and micro their discs the best. Illums: Absolutely decimates any frigate fleet, including vettes. Combine with malice to increase damage exponentially. Be warned though, in small numbers they are easily countered. Not to mention very expensive Defense vessels- Use t
[quote who="Hydrakiller" reply="8" id="3496034"] It's telling who the real trolls are, as they don't bother to refute any of my points with facts or evidence. Instead they just unleash a negative barrage of hate. [/quote]
[quote who="Hydrakiller" reply="11" id="3496037"] It's sad non modders and non MP are sprouting such misinformed nonsense. [/quote] Cuz Goa has never made a mod not to mention anyone else in this thread.
[quote who="GoaFan77" reply="4" id="3496011"] **Warning - This thread contains deliberate misinformation by the known troll Sinkillr or one of his alternate accounts. Players should use extreme caution before taking any of the information here seriously.** [/quote] My anti-Sinkillr tactic is to quote the entire OP before it gets changed.
[quote quoting="post"] One of the most effective counters to the TEC starbase's red button is to build culture centers. Starbases under the influence of hostile cultures cannot use their abilities, RB being among them. This has been proven in skilled multiplayer matches, where a majority of the pros use this tactic to great effect. However, recent events have caused me to question this long-standing belief. I have recently learned that
[quote who="Seleuceia" reply="48" id="3495500"] You don't remember Sinkillr's little "break"? It would have been hard to miss, there weren't any new threads for a month.... [/quote] Oh I recall I just didn't want to single anyone (or any group of accounts) out.
Just reread Yarlen's reply [quote who="Yarlen" reply="42" id="3495391"] I should point out that using multiple accounts and frequently changing usernames to intentionally confuse other users is frowned upon. Those doing it are strongly encouraged to stop before all their accounts get banned again . [/quote] Maybe I'm read
[quote who="Seleuceia" reply="43" id="3495412"] The sad thing is he probably wants to be banned just so he can victimize himself... [/quote] He'd come back as TangerineKiller
[quote who="Wintercross" reply="36" id="3495344"] We should start an official Sinkillr tracking thread so we can educate the people on the forums... which is apparently only you Seleuceia... but perhaps it will help keep our mass cognitive dissonance in check? [/quote] I debated making a thread for all Sinkillr's names and the best karma comments. Sinkillr - RoaringWarren - Hydrakiller - ProgFighter - Mutabling - AggressiveProgressive - (others?) Ka
[quote who="Ryat" reply="10" id="3495094"] Well, the fact that you keep changing the topic makes it hard for us to stay on topic [/quote] Yea that's why I quoted the then original post in my previous reply.
[quote quoting="post"] As I get more and more experienced with the game, I have more and more questions. In the past I asked those questions in this forum. I felt comfortable expressing my opinions in a safe environment. But nowadays I am concerned that this is no longer true. Recently, whenever I post an informative topic that is vital to the community discourse, a handful of trolls derail the entire thread within minutes. I cannot properly express how anti-democratic and disruptive the
[quote who="ProgFighter" reply="93" id="3494685"] Huh? It got nerfed like a long time ago. [/quote] Plus karma for your necromancy Sinkillr/RoaringWarren/Mutabling/ProgFighter
Post created by Sinkillr/RoaringWarren/Mutabling. 1st Reply by Sinkillr/RoaringWarren/Mutabling. Figured I should show up before Sel, Ryat, Goa and the usual were accused of trolling. That and I wanted to indulge Sinkillr/RoaringWarren/Mutabling's mad lust for karma.