[quote who="WattNu" reply="163" id="3483921"] is it possible, that i have a wrong galaxy forge version? [/quote] Not if you use the GalaxyForge in your installation path. That should be the most recent version (EDIT: assuming you keep your game up to date but seeing's how you're running the mod that's likely not a concern). default: C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Galaxy Forge
WOEaintME
So who's account am I this weekend? Sinkillr's, ok... (insert comment about (insert player here) not playing online here) (insert comment about (insert player here) not being able to beat the hard ai here) (insert comment about OP flak and ankylon (aka flak titan) here)
I think the option for ground invasion would be nice. Maybe have ground invasion work by attacking the population and decreasing that until it is 0 (this could be used in conjunction with bombardment). To try and clarify: You approach an enemy planet with an invasion ship (new frigate or cruiser and a new invasion cap ship). You use your "Invade" ability which sends a number of troops to the planet that essentially decrease the population. Your troop
Is there a "GalaxyForge" in the directory where you install mods on trinity? Find your mod path and go up a few levels and if there is a GalaxyForge folder try putting them there. If there isn't then you can make one and try, other than that I can't be of much assistance since I have Rebellion not Trinity [e digicons]:([/e]
[quote who="Sinkillr" reply="40" id="3483407"] I do intend to spread my ignorance around like a badge of honor, labeling all those who disagree with me as "trolls" and "morons". [/quote] Prior to this post there was only one person who said "troll(s)" that was not you (directly or quoted). No one but you has said "moron(s)". All that [quote who="Sinkillr" reply="42" id="3483413"] credibility [/quote] whisked away in one fell swoop.
[quote who="Seleuceia" reply="59" id="3482998"] As I said in that thread, with 800 credits a second and 12 factories, you could spam scout ships and beat anything.... [/quote] Next game I'm going to try and spam colony frigates and win.
[quote who="Sinkillr" reply="116" id="3483121"] I feel like Goafan needs to have his own category: Megalomaniacal Bores His sense of self-importance has really ballooned in the last couple of weeks. [/quote] That's quite the statement coming from you
Pre Export Texture. Post Export Texture. I can successfully import an obj with UV of a cube, apply a texture that colours each side, export the XSI and then re-import without
D ead download link The rar file should contain the obj, mtl, dds and xsi. Importing the xsi file will have the ship look weird while importing and subsequently texturing the obj will have the wingtips colored (Yes the texture is terrible but this is merely a texture to prove my issue).
Clicked OK and still had my UV map distorted. I'll report back when I have additional info.
Hi all, So I'm making a model and I prefer using 3ds Max to create my UV maps. I export an .obj from 3ds Max and import it into XSI, add my bones, hook up the textures, export and convertXSI. The problem is when I load the model in Sins the UV map has been messed up and no longer is what I had in XSI. Additionally reloading XSI the model has the messed up texture while when I initially export from XSI the model appears as I want it to. For what it's worth when I export
[quote who="baggyx" reply="26" id="3476884"] Im not sure how long trademark can be retained in the US, but..... Can someone page Lucusarts and get them on these guy's case? You would think that if anyone in nerd culture had a trademarking case on "Rebellion" it would be Lucasarts. With Disney now running the franchise for the next trio of bad movies, they'd sure to have deeper pockets than these clowns (reb. dev. not ironclad) http://en.wi
[quote who="WJC3688" reply="31" id="3473442"]It's so funny seeing this post is from April. Just now he posted a little green face implying that I'm a smurf of Sinkillr (I'm not, I'm a WOEaintME smurf, already been over this)....... LOL[/quote] [e digicons]o_O[/e] How are you my smurf if you've been around since before I was. I thought I was your smurf and you were Sel's smurf. I really need to update my smurf flowchart and send it to all our smurfs.
Could make a custom map that has the starting positions fixed and player 1 start with no planet. This would force player 1 to lose immediately and everyone else would play a game without said player.
Due to my personal schedule and numerous other factors I'm taking a temporary hiatus from this story and the forums in general. I'll return when I have some new chapters.
[quote who="Seleuceia" reply="22" id="3469219"]My serious account is Bartowski....[/quote] Once again I'm devastated [e digicons]
From a mathematical point of view 2^32 = 4 GB but generally the first bit must be zero resulting in 2^(32-1) = 2 GB. The jump to 4 GB can be easily shown but the jump beyond 4 GB, while doable, is not something that can be easily done. This is obviously for a 32 bit program, 64 bit programs are essentially limitless (2^(64-1) = 2 billion GB).
[quote who="candido-" reply="11" id="3468042"] Guys, why are you trolling this dude's question? It's the only legitimate question on the forums all month. Stilat, sorry the older player are picking on you. Anyway, the answer is to always build flak. Good gaming and see you among the stars! P.S. Sometimes you'll see people tell you that fighters are a great counter to illums, but don't believe them.[/quote] I
[quote who="Hydraling" reply="4" id="3467800"] How about you dont level the enemy titan like a noob?[/quote] What if there are multiple AIs fighting each other leveling their titans on each other? [quote who="Hydraling" reply="4" id="3467800"]Ever thought of that?[/quote]
Maybe... or maybe you are a troll... Just sayin
[quote who="Hydraling" reply="12" id="3467718"] This from the guy who has 3000 posts on a game forum? Stop commenting before you further embarass yourself...[/quote] This from the guy who has five + accounts on a game forum? [quote who="Hydraling" reply="12" id="3467718"]Stop commenting before you further embarass yourself...[/quote]
[quote who="Hydraling" reply="9" id="3467572"] I regard this thread as a poor attempt at smearing my good name...[/quote] You've been here less than a month... Ohhhhhhhhhh I see what you mean
[quote who="GoaFan77" reply="6" id="3467451"]not everyone would want ALL the AIs to be like that.[/quote] Which is what Easy is for (even normal to an extent). I'd be happy if Easy and Normal were generic AI (i.e. not that bright) but if Hard was more human like and then Unfair be human like with a slight resource bonus or something. Either way, I think the past has shown no matter what they do with the AI people will complain.
Or flak. They can fire on all sides and do ok damage against long range frigates. They're also the most OP unit in the game so it's always a safe bet to use them...