[quote who="michaelwhittaker" reply="3" id="3417139"]U also have to remember that is there anybody who would sue. The company may of went out of business.[/quote] Holistic Design Inc is, AFAIK, still active. Not that that matters; there's always going to be someone who owns the rights. We're not talking about the code, which was worthless within a year or so of release (given how unfinished it was, probably sooner :) ), we're talking about the IP to the Fadin
Bromley86
Legally there's no such thing as abandonware. So, even if there wasn't a live entity that owns the IP (there is ), anyone developing a game for profit without the copyright holder's okay would certainly be in the courts and would lose (given that there's a live entity holding the IP, that'd likely be the case even if the game was not for profit). So anyone developing a game is fac
Final spamming of my post, as this thread is outdated and may well lead to someone (else :) ) wasting their time. Also, using the figures that poppabaggins suggests (1.0/1.0/1.0) will lead to the game being far too easy, as the enemy AI will have no bonus over your side (other than a minor upgrade to AI). --------------------------------------------- <div id="inte
I'm spamming this solution into a couple of threads that popped up when I was looking for how to make Hard singleplayer tournaments less hard. 1. Editing the game is normally done via the bindata/mods folder. However, those mods are not loaded for the singleplayer tournament games. They take their instructions from the unmodded dgdata.zip .
I'm spamming this solution into a couple of threads that popped up when I was looking for how to make Hard singleplayer tournaments less hard. 1. Editing the game is normally done via the bindata/mods folder. However, those mods are not loaded for the singleplayer tournament games. They take their instructions from the unmodded dgdata.zip . 2. Editing dgdata.zip leads to the game not running. This is because the game checks to
I'm spamming this solution into a couple of threads that popped up when I was looking for how to make Hard singleplayer tournaments less hard. 1. Editing the game is normally done via the bindata/mods folder. However, those mods are not loaded for the singleplayer tournament games. They take their instructions from the unmodded dgdata.zip . 2. Editing dgdata.zip leads to the game not running. This is because the game checks to
Thanks K_B. I probably won't get into MP, but I'll have a crack at the modded MP vs. AI (hadn't RTFM and had assumed those mods applied to SP as well).
I purchased DG on Steam and have been trying to play with the difficulty settings on SP tournaments (for me Normal is too easy, Hard is too hard). I keep getting Fatal Errors though. I followed Sorian's advice. 1. Extract dgdata.zip to a temp folder 2. Rename dgdata.zip 3. Create new folder called dgdata.zip 4. Copy extracted data to new fol