Wow, That is a nice level of detail. Thanks for taking the time to review that. I am just starting to realize the value of getting the lab down early and reducing the cost of extractors. As for the other pieces mentioned I agree. I am still working on counters since I always play rebels. As for cap ship vs cap ship I am just starting to see the advantages of 1 vs the other. I will try to work on each piece as I learn the cost of things more and how to effec
The_Arbiter
Hello, Wasn't sure if I should post but I played a game and felt like it was worth a try. I am new and played maybe 4 or 5 games a while back then had to stop. Picked it back up and was trying to learn a bit. At lot of what I know came from the guide linked and a youtube video. Playing the TEC rebels until I get the hang of things. http://steamcommunity.com/sharedfiles/filedetails/?id=1
Hello, I have tried to improve my early expansion and fleet supply. Not to mention balancing a reasonable fleet number. I did have a question however on what to do with a larger fleet. Does it make sense to go for planet siege units early and spread out my attack ? On the other end is a push to 1 side generally more rewarding with a united fleet ? I really do feel a little lost when I do get a fleet. I have noticed that some people raid metal or crystal
Thanks for the info Landgrab and ZombiesRus5. I am checking out the replay posted and the replays in Ruby's thread now. The_Arbiter
Hello, My apologies I should of mentioned that I am chevalier in the replay and Advent. The_Arbiter
Hello, Recently I have started looking into sins Rebellion multi-player. I started with a few AI games then tried 4 matches on-line. After my first match I quickly realized how far behind I was and how my Vassari race selection was off target for a new player. I found some nice guides on steam about how to expand better and how to counter ships better. Now I am looking for a little feedback on things I have done. This game I am posting is nothing special but I d