ok thnx and I use notepad++ so it isn't to hard
ZTT1997
Could you happen to tell me what you edited in the strings file so I know where to edit my mod's string file?
Could you happen to tell me what you edited in the strings file so I know where to edit my mod's string file?
Could you happen to tell me what you edited in the strings file so I know where to edit my mod's string file?
Ok, I am in the market for a new PC but truly I am clueless as to buy sins there is so much out there. So I thought I would ask you guys. Price Range: $1000-$1500 With that i mind I would like to be able to play the latest games and even try out the Star Swarm Demo. I don't care if you give me a link to an all ready built machine or list the parts so that I may build my own. All I am asking is for some guidance on this. I would like to add that I will upgrade as ti
Thanks. I just wanted to make sure before I went and used it.
There is a line in the Capital Ship file that reads roleType "Invalid" I made a new copy and just added in the Tech Battle Ship and deleted that line. No more crash but the Battle Ship doesn't spawn
ok thanks I will see what else could be causing it. Hopefully it is just something with in the capital ship entity file
Ok I have posted this in a different post else where but I think I can get answers here. I am working on making the militias more diverese and not all TEC so here is what I have using WOEaintME's mod. I run it on dev and the game crashes. here is a link https://www.dropbox.com/sh/9fg6ptqphtv69nl/iq2SByagK6
If I could have the permission to do so this seems like something that would go with the KOG's Law Mod. So If it is ok, may I use this in it?
again sorry for the double posting but, WOEaintME I took a look at your mod. I then added to it and now it causes the game to crash, I have ran it on the Dev.exe version of SoaSE:R and I am fairly used to it so I know what I am doing. Here is a link to my version of your mod. https://www.dropbox.com/sh/9fg6ptqphtv69nl/iq2SByagK6
Ok thank you and if I run into any problems I will let you know. Though I doubt I will.
Also, sorry for the double post, is it possible to include capital ships?
What I mean is adding diversity so that the planets aren't all TEC militias.
I am in need of a way to make the Miltias multi faction. If you could help me please send me a pm or reply to this, Sorry if I posted in the wrong part of the forum.
You all know me as ZTT1997 on MOD DB. I am working on the Kog's Law mod. So far it has gone really well but I am looking for some help. What if you could play as Pirates? That is what I am planning on doing. I need to put together a team though that knows what they are doing. I will need Modeler's, Graphic Desig
Oh and they have titans in this mod.
There is allready a mod that buffs the pirates up. http://www.moddb.com/mods/kogs-law-updated Its still a work in progress but the pirates get overwhelming very fast o watch your back.