emportakaten

emportakaten

Joined Member # 5863193
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If they announced a sequel to Sins, it'd be legit one of the few games I'd go out of my way to make room for in my budget. A few nights eating instant noodles so I can get a new Sins? I'll take that deal. This would be me:

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Perhaps a stupid question, but... does anyone have the reference files for Rebellion 1.85 with the files for all the DLCs available? I can't figure out how to get the convert data thing in the gameinfo folder to work, and after scouring the forums for the past hour or so the latest I can find is Rebellion 1.83, which isn't what I'm looking for. :(

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I think I got the artifact thing working, so trying my hand at something else. Trying to change the Vasari Starbase upgrade that makes temporary phase stabilizer so that the starbase is a permanent phase stabilizer. Evidently... this is trickier than I thought, as this is my first mod attempt that caused the game to crash. These are the files I thought I needed. AbilityPhaseGateStarBase <a href

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I seem to be taking up quite a few of these slots lately with my questions, so why break the chain, here's another. I've noticed that the 4X enhanced mod and Star Wars Interregnum ( These are the two I've played with. I assume other mods do so as well. ) adds more artifacts to the game than the base game has. How precisely would I go about doing similar, and is there any limits I should be aware of? ( I poked around so

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[quote who="ZombiesRus5" reply="2519" id="3595020"]They are hard coded in. Also, you can't add more sections to diplomacy or defence.[/quote] So the only way to get more research in would be to make the trees more tightly packed I'm assuming? Or is it possible to create research that does different things at different levels? Think of the way Starbase weapon upgrades work for the Vasari. One adds those beam thing, two adds the

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Been tinkering a bit with the idea I asked about last night, and it's lead me to something else I want to ask about. In the research menu, there's six tabs at the left hand side. Offence, defence, civilian, diplomacy, fleet, and artifacts. Is there a way to add more tabs there, or is the six hard coded in?

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That's... a lot easier than I was expecting. Thank you Psychoak. Though your response brought me around to my next question. :P Can you give me an example of how I'd do something besides a basic either/or? Or is it just make sure that the custom factions are all different and make sure everything lines up correctly?

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Greetings again. Have another question again. I haven't seen it before, though I assume some mods have it, but I got the idea from a basic mechanic in planets. ( Civilian versus Industrial specialization. ) After looking at the game info files, I can't see anything that would give me an idea of how to do it, so decided to come here. Is there a way to lock down research if you pursue other research? An example of wha

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Greetings again. I'm trying a little something right now with starbase mobilization. I've modified planets allowing players to have multiple starbases, but can't seem to make it where you can phase jump in more than one base. After looking through things like the reference files, string files, etc, I still can't get it to allow multiples. Am I missing something stupidly obvious, or is this a hard coded limit...?

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[quote who="psychoak" reply="2486" id="3558566"] The way you find an ability is by following the trail. You'd look in PLANETMODULE_PSIORBITALHANGARDEFENSE, and see that it references one ability at the top, AbilityGiveModuleShields. Player files give lists of ships, structures, research, and you run the tree down from there to see what's got what. [/quote] Thank you. That is very useful. Here, take my like.

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Need a bit of help finding something. I have the reference files for Rebellion 1.82, and need to know what the reference file for Shield Bestowal ( The Advent shield hanger buff thingy. ) is called, as I can't seem to figure it out from the names, and Google isn't helping much.

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Greetings. Me again. ( I may as well start living in this forum. [e digicons]:P[/e] ) My hard drive recently died, and I switched over to a duo-boot system. ( A split SSD for my OS and a 1TB HD for my main storage system. ) And it seems to have broken my mods. My game ( Sins of a Solar Empire: Rebellion, through Steam. ) is stored on the 1TB ( E:/ ) while my my main OS ( Including C:/Users/X/My Documents/My Games/Iro

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Greetings. Another question. I'm taking a look at the different starbases ( Advent, Tech, and Vasari. ) and something I am interested in is causing starbases to automatically spread/repel culture. Looking at the advent starbases, I see where the upgrades apply a new mesh to generate culture, but am not finding a place where I can automatically spread culture from. I've tried inserting this :

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[quote who="GoaFan77" reply="2375" id="3490743"] Quoting emportakaten, reply 2374 One thing I am currently unable to figure out how to do, however, is give one race's research to another. In particular, I am trying to figure out how to give the Advent's max allegiance research to the Tec and Vasari. ( Y

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Greetings. I figure this is the place to ask for this particular question. I've been playing SoaSE for a while now and enjoy making little mods for my own enjoyment. One thing I am currently unable to figure out how to do, however, is give one race's research to another. In particular, I am trying to figure out how to give the Advent's max allegiance research to the Tec and Vasari. ( Yeah, I know. You're rol

2,761 Replies 7,623,657 Views