albert6014

albert6014

Joined Member # 5930363
2 Posts 2 Replies 344 Reputation

Anyways, i assume that it's obligatory to state that i'm not anyones alt and so on and forth. Now, i have some broad questions about specific researches(civilian category) and their usefulness(diplomacy 1.00 here). I'm interested only in sp, not that ultra-specific 5vs5 multiplayer where 50% of the gameplay is just automatically obliterated. Let's start with tec. 1) Civilian ship safety act. In what way it's remotely useful other than when an enemy occupies

1 Replies 15,008 Views

''Eli is a pretty savvy guy, so his ranting is articulate and relevant to IT pros.'' Mmm... yeaah... Well I agree with the ''savvy guy'', though. Windows 8.1 is a plan, not a product per se. It's the same plan as putting everything in the cloud. The plan is called Big Data and its relevancy to human management. But that topic is beyond such forums. So what I tell to people who don't like Windows 8(well they still use it, but stil

15 Replies 83,096 Views

Single player here(hard AI). Diplomacy. My main problem is that i expand so fast that i (occasionally) end up locking some AI expansion + start wars on 1-2 more fronts even in early games. Sometimes I even snatch planets in last seconds before AI, then build repair bay and eventually turrets(for quick solutions, then scuttle afterwards). I end up being behind in research for some time, but eventually catch up pretty fast when all my back-end planets are producing at least some good in

9 Replies 11,337 Views

Hello professional modders of the universe, I have studied the modding for about a day(practically 4-5 hours, actually) and wanted to implement some ideas I have, but need some helping hand or just a hint on... Well, for example, one idea is that whenever a crystal extractor is destroyed, the base production would decrease by 5% - for example, clean one is 0.4/sec, once destroyed and rebuilt is 0.38/sec, two times destroyed is 0.36/sec and so on. I guess I would need t

8 Replies 14,199 Views