Requiem-Myre

Requiem-Myre

Joined Member # 5996502
0 Posts 20 Replies 48 Reputation

rebellion 1.85 o-o finally got around to having some time again and i figured i should updae my mod for the new dlc, and perhaps get some more things finished for it, one of those things was a new planet that looked like a more settled down and live able volcanic plane(kinda like mars but if the surface of mars was all cracked idea!) i pulled that mesh outta the 1.83 reference files so i thought it would be decent ish to use! Which meshes are spherically mapped if i may ask?</

2,761 Replies 7,622,137 Views

I wonder if perhaps someone could explain why this planets texture is like this? Its a volcano planet, and i changed the default texture on it slightly, and when i loaded the game it decided to do this! [img]http://i.imgur.com/hX8Gxr1.jpg[/img]

2,761 Replies 7,622,137 Views

This might just be a problem on my end, but is the Gamergate website not working for anyone else? everytime i try and load it, i just get a white screen.

2,761 Replies 7,622,137 Views

I...dont suppose that anybody would know what happened to all the models that used to be hosted here? https://onedrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3!9343 i seem to have misplaced a few of the hybrid ships i was working on for my O.R.B mod, and need the original ship files in xsi format is why i ask >.

2,761 Replies 7,622,137 Views

[quote who="GoaFan77" reply="2372" id="3489420"] Quoting psychoak, reply 2371 I haven't ever seen any way to do race specific build methods. The effect is controlled by GS_ShipBuilding.fx, I would not expect to find a setting to skip it. You can however fake it by using location. <br

2,761 Replies 7,622,137 Views

[quote who="psychoak" reply="2369" id="3487974"] Research locked pacts are easy, just make the pact bonus a prereq for a research file. We have subjects for SOA2, not much filling them out, but you gain bonus research access based on the subject of the pact you got from another side. [/quote] Huh, that is interesting for sure. as soon as i can download large ish files ill take a look. In the meantime thought another question, Is it possible to ha

2,761 Replies 7,622,137 Views

Aw, alright then thats kinda the answer i was looking for, ill play around with the current ones and see if i can come up with something different. If i cant i will look at those mods, thank you again!

2,761 Replies 7,622,137 Views

dont know if this has been asked before, and i probably missed it elsewhere on the forums, but are alliance pacts/diplomacy pacts still hard coded to the original three races?

2,761 Replies 7,622,137 Views

[quote who="psychoak" reply="2346" id="3486295"] Someone "forgot" to add various things to the thrown errors. Starbase/Titan upgrades being one of those things. [/quote] ick, thats annoying. thanks ill keep that in mind!

2,761 Replies 7,622,137 Views

[quote who="GoaFan77" reply="2344" id="3486175"] Yes, that's part of what Psychoak was referring. An ability that's set up wrong or has a referenced buff missing could easily cause a crash. Best way to find out is to remove all its abilities, and if it doesn't crash, add them back in one by one until you figure out which one it is. [/quote] Right-o! least my theory had some back up i suppose. Sorry Psy, misunderstood a little bit. ill do that now

2,761 Replies 7,622,137 Views

[quote who="GoaFan77" reply="2341" id="3486164"] If you create/spawn a titan that has a RequiredFactionNameID line that isn't set to "" and isn't the correct faction, the game will crash. Note that the FactionNameID is not the same as the Race name unless you set it to be that in the player entity files. Usually you're better off using research to ensure only the correct factions builds it IMO [/quote] just checked that and its already set so that "

2,761 Replies 7,622,137 Views

Would anybody have any clue why the game would crash on completion of a titan? ive split the Aldar up into loyalist and rebel, and have both of their titans done and in game with all abilities loaded out as well. the rebel one works perfectly, the Loyalist one crashes the game as soon as its fully completed??

2,761 Replies 7,622,137 Views

[quote who="GoaFan77" reply="2335" id="3484506"] Sounds like it was a model freezing issue. If you've scaled or moved your mesh in XSI and do the freeze commands incorrectly (or not freezing it at all) that could cause it. At least that's what I think caused it the few times I've had it happen, should probably let one of the better modelers say for certain. [/quote] You are more than

2,761 Replies 7,622,137 Views

[quote who="GoaFan77" reply="2332" id="3484471"] Check in notepad or other text editor. Its the .mesh file that the game is using, that is what you should check. If the game is unable to find a valid mesh point for a weapon it uses the center as the default, but that clearly is not what is happening here. That should be the only case of the game using meshpoints you didn't add. [/quote] Alright i went ahead and did that and not

2,761 Replies 7,622,137 Views

So i was wondering if any of you fine people would be able to explain just what in the heck is going on with this ships weapons. im slowly getting back into modding again now that summer is here and figured id knock out one of the Aldar Titan ships, and when i put it in game this happens every time it fires. ive checked the model in XSI multiple times and there isnt a single null point on the mesh where those are coming from. So what is causing this?! Please..please ignore the texture

2,761 Replies 7,622,137 Views