Hobbes2oo

Hobbes2oo

Joined Member # 614810
1 Posts 11 Replies 107 Reputation

Perhaps I am utilizing them wrong but they seem near useless to me. I have been mixing them into fleets for offense but usually they are the first to fall. If they are to be used in game why not have the TEC versions target enemy systems ie weapons, reactors and other subsystems instead of attacking just the ship itself?

39 Replies 151,331 Views

Suggestion A way to sabotage credit/refining income. If for example, an opponent has multiple trade ports in gravity wells, then some sort of embezzle ability that can be used to turn an opponents own credit against them. This could be useful against an AI or player that is using trade to generate massive amouts of income to fund their war machine. :)

60 Replies 38,034 Views

There needs to be a way for envoy cruisers to destabalize enemy culture, or call an immediate cease-fire to any fighting in a gravity well that an envoy cruiser occupies.

60 Replies 38,034 Views

I have no interest in starting a flame war :) I have played one LAN game but I don't get very excited at the idea of playing multiplayer games. DirtySanchezz - Yes the game was locked down to team one (me) vs team two (9 AI). They still fought with each other.

13 Replies 13,656 Views

I have played a game before where I locked the teams down to me vs 9 AI, and the AI still fought with each other. I was still able to pick them off one at a time. The game was essentially over after I had 5 planets ( 100+ planet 5 star system). The AI needs to manage captial ships better. As an example, the AI has the capability to build 6 ships but only builds 1, what gives with that?

13 Replies 13,656 Views

Ok here goes nothing. http://i1009.photobucket.com/albums/af213/tigger2oo/ScreenShot_123.jpg http://i1009.photobucket.com/albums/af213/tigger2oo/ScreenShot_124.jpg http://i1009.photobucket.com/albums/af213/tigger2oo/ScreenShot_125.jpg

10 Replies 6,006 Views

I got the screen shots of the TEC cruiser, don't know if I am allowed to post them yet. And I don't have photobucket account. Another suggestion though, can the envoy cruisers be given the ability to destabalize the culture? Add it to the diplomacy tech tree, like a 4th or 5th tier option?

10 Replies 6,006 Views

The TEC envoy cruiser looks like the starbase constructor ship, I think that the artist that designed the ship must have slept in when the art had to be submitted and just ripped off another design. I have started constructing culture hubs, so i'll see if that makes the undermine ability work any better.

10 Replies 6,006 Views

After playing for several hours this morning the first suggestion I would make is upgrading the undermine ability for the envoy cruisers. The ability to undermine using just one cruiser is pointless because the loyality of the planet just goes back up after a few seconds. As it stands now it seems that I need a fleet of 5 or more cruisers to take down a planet. This situation does not make diplomacy an alternitive to military force.

10 Replies 6,006 Views

[quote quoting="post"] Last game I jumped into a choke point and greeted by three Vasari starbases, fully upgraded. There was no way to kill them all with defense fleet. [/quote] You have to play the waiting game at that point and hope that they declare war on each other. Then you take your fresh/strong fleet and take out the winner, who would be weakened after a 3-way starbase FFA.

11 Replies 14,075 Views

It would be nice to designate 1 captial ship as a command ship. Upgrading requirements could require a minimum ship level and a cost in credits, metal and crystal. The other mandate would be that you could only have one at a time. There are 5 captial ships and each ship could be outfitted for a specific command. In effect there would be 5 different templates for command ships not just 1 general template to fit all 5. Another possible requirement could be that you

57 Replies 87,812 Views