What if my melee hero begins combat in the last line? He still needs more time to get to the front lines. Or what if my entire army starts the battle in the worst part of the map? Passing through units solves one problem. Does aranging units outside of battle at least define their starting position in battle? Many games let you choose how to deploy units and it is a great thing. I don't see why it wouldn't be implemented here.
Potochich
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Is it possible to implement( in SK and in FE) an option to choose how to deploy units? I had real trouble in FE with my fastest unit getting stuck behind the slow ones and missing a turn or my whole army starting behind a big hole in the middle of the tactical map. I haven't seen such problems in SK but I haven't seen a stream that shows larger armies in combat.
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