Cavil_Volente

Cavil_Volente

Joined Member # 6205961
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Cylon_Luvr, The So13t Raider model Z posted has a strong mesh-only resemblance to an unused Raider-concept-later-potential-probe model from the series (iffy sources on that, though). I thought it'd be cool as an ability-based unit or an auxiliary strikecraft, being why I suggested it at all. If not this design specifically, I'm still interested in seeing the unseen Cylon Probe fleshed out... <img src="http://www.kryptonians.net/Gallery/cylonprobe.jpg" alt="" width="800

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So, I have some questions about 5 strikecraft. I know that the Viper Mk1 as it is now is pretty much unusable, but had you the meshes for the Viper Mk1, Stealthstar, and Blackbird- would you have a place for them in-game? Also, they mention Cylon drones twice in the series and there was a scrapped raider conc

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Liking the new units, models. Variation is great and using up those Sot13t models is also great. I'll voice my opinion on the Y-star. It's cool having access to all the Cylon goodies and all, but I feel like it's an awkward piece to include with the player races. As a militia ship, and therefore being obtainable in limited quantities through certain abilities, it is fine, but it's odd sending a fleet of half-ships at someone. Also, the name is pretty des

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I was never particularly taken with either of the in-game Guardian models and always seemed to me that if somehow quality versions of the Razor Guardian and the Blood and Chrome post-Hades Basestar ever came available they'd be the best candidates for them.

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I always thought the "Pulsar" weapons were referencing the canon type weapons unique to the Cylon Colony in the series finale, and I had perceived those in of themselves to be a homage to the original series by suggesting a similar technological progression. To me, the "Point Defense Pulsars" are just fine, but that's just me.

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[quote who="ZombiesRus5" reply="2419" id="3521096"] Unfortunately Sins of a Solar Empire does not support any scripting [/quote] Oh bummer. You're making great use of what it does allow you to do though. [e digicons]:thumbsup:[/e]

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How do feel about where you're at with the Resurrection Hub? I was thinking about how it really resurrects crew and raiders and such and thought that it might be cool if it provided partial refunds similar to scuttle prices and could redistribute destroyed ship levels to newly built ships based on the number of constructed hubs. I don't know if you can actually get the values to make it work though. I imagine it would look something like this,

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[quote who="Cylon_Luvr" reply="2375" id="3517158"] I remember not being a fan of the Attackstar model... the design was pretty bad and looked more like a lame flying saucer... If it was done well and was just the top section of the Hades basestar without the second half, it would be much better. In fact, this model would serve much better as a cruiser type ship. [/quote] Yeah, I suppose "refresh" was being a bit too nice about it, h

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Just looking at aesthetics so far. Really dig the frigate model diversity you're adding. Insignificant Nitpicks: -Gemenon Traveler icon dips considerably when highlighted. -Text box clipping with the Heavy Constructors of both varieties. -is it still Colonial One when you have 20 of them? :P And, a thought, a refreshed version of that sot13t Attackstar/Proto-Hades model might make a fitting colony ship for the Cylon Loyalists.&n

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I was thinking about starting work on an AB model. I kind of want to move on from hack-sawing materials and meshes, and actually make some. It's a pretty basic design, and if I can't make it, I can certainly texture it.

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I almost feel like there should be more of a base around the Cloud 9 discs. Looks pretty good though, and I'm totally down with the ship choices! And question, what do you think of AB Raiders as vintage bombers, or is that too much? I'm thinking about it.

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Well, as far as designs to draw from I can only think of the armistice station, Ragnar and Scorpia Shipyards. Armistice station with flight pods might be pretty close to what you want. They still use solar panels on their satellites, so I suppose that's worth noting. As for the military lab, hm, well there was an idea out there that the Hades were originally Greystone space station things, so maybe something vaguely reminiscent of that, but obscured with colonial equipment. Otherw

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There's still work to be done on them, like the choppy icon for example. And all of the Brushes files I altered are still in TXT not Bin, so there's that. I might post my tweaks for consideration purposes, I suppose. -Added the Vintage Raiders to the Guardian, Hades, the Blood & Chrome "Guardian", Defense Node and Warstar. -And being under the impression the Guardian MKII was originally supposed to be a model of the B&C post-Hades Basestar

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Okay, I was wondering because everything I've read about converting Mesh to XSI seems pretty tedious. Question, The retro-raiders seem curiously absent from this mod. I added the Sot13t raiders to the retro-basestars on my own version. Didn't alter its combat stats or anything. I think they fit in alright. Used the Hades sound-set and added some infocard stuff. Do you have any current plans to implement them in the future? <img src="http://www.freewebs.com/mark

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