If it replaces colony pods, then it should gain 2 spaces for weapons and armors via the research without nerfing it.
Tollen Kell
What about making its research twice instead of one. First = jump to friendly & neutral gravity wells, Second (cost: high and research time: long) = jump to enemy gravity wells + 5% faster phase jump charge time It is balanced.
nope. It ruins VR's unique one. It needs some countermeasures or nerf others for nerfing orky.
Is it too late?
Why did they changed it? Another nerf? I missed that news.
Well? Remove that hardcode for modding... well?
Can we lift the limit of 10 lvl cap? From 10 to 15?
This thread makes me wet, somehow. :P
[quote who="martox1" reply="8" id="3131730"] Quoting Tollen Kell, reply 4 Quoting JohnJames, reply 2With a limit of 2 planned Vas super will fail to kill any structures. BUFF THEM... One shot destroys all structures (damages Starbase heavily). r u crazy? the damn things alrdy op enough u can open a phase nod and launch fleets to the world[/quote] I know... I want to see something so useful of it, not ju
[quote who="JohnJames" reply="2" id="3131695"]With a limit of 2 planned Vas super will fail to kill any structures. [/quote] BUFF THEM... One shot destroys all structures (damages Starbase heavily).
I am a fan of this mod. I predict that it will be released by mid-2014 or so. When will we see German ones? 2014?
Check out ur PM. :)
[quote who="ZombiesRus5" reply="1362" id="3127469"]@Tollen Kell We have all those models too. These are based off various concept art by mass effect btw. Also, bear in mind sins has appx 20 ships per race to fill and appx 13+ modules per faction. The actual amount of released ships for ME would not even come close to filling those slots. So in dawn of the reapers these are Cerberus ships that will be used so no need to reconsider. Thanks for the complements though and I think it wi
[quote who="ZombiesRus5" reply="1356" id="3126886"]I know that the command bridge needs a little more texture work, I wasn't exactly sure what to do with the hull. The front and detail textures could use some touching up as well...[/quote] Very nice! However, I like to say... I don't see those ships fit the Cerberus design philosophy very well. For example: Elbrus More sleek, sophisticated, stylish, and clean (look at the
Could it be rebels?
I find them so annoying. Only way to win the game in pvp: corvette > spam > decent economy > titan > ?? > profit Interesting strategy. Just forget caps and frigates. Titan and corvette took their places. Advent corvette is pretty stronger than TEC one. Buff TEC corvette or nerf Advent one.
Don't nerf them cuz we haven't played them yet. Don't make Vasari into another useless faction like Advent.
[quote who="Humility" reply="24" id="3123675"] Quoting Volt_Cruelerz, reply 23 I take it English isn't your first language? No offense meant here, but that was really hard to follow Yep, it's not my first, due I'm deaf, using ASL, Amercial sign launguage! But I do use English sign Launguage in my young, but ASL is my prime, though it's mix up with English sign Launguage... Oh well, yes my background is seem messy up bad. [/quote] I figured it out
Ohh... I can't wait playing Vasari. They sound so badass. Useful than Advent in everything.
ummm.... that download link doesn't work.
I love SFC series except SFC 3 (POS). It would be cool to see SFB in SoaSE. Anyway, I check out "Federation and Empire" and like its principles. The Federation & Empire game system is based on four principles: Economics: You have to conquer territory to gain money, and spend money to conquer territory. <
[quote who="kyogre12" reply="1" id="2284940"] My original plan was to have basestars, raiders, etc "upgrade" with Entrenchment's ability to swap meshes in game. But I started hearing from some people wondering if any ships from the original series would be in that weren't in already (like the old raiders, original Galactica, etc) I figured it would be kind of unkind to the fans of the original series to have their favorite ships replaced part way into the game, never to
Very cool!!! I don't know if keeping old school cylons is necessary since they're obsolete. What about replacing them with new cylon ships in last of 7 page? They're suitable for new Cylon. It is wierd to see new basestar and old basestar pew pewing Colonials ships together. If someone wants old school cylon, they can get a separated content to download for replacing new cylon one, like replacing current meshes with new ones. <p
[quote who="eraser310" reply="9" id="2264659"]In Resurrection Ship part II when they attack the resurrection ship, Galactica and Pegasus are shown circling 2 cylon baseships quite rapidly and in Exodus part II when Pegasus comes in to save Galactica, it is easily able to catch up to the baseships that are chasing Galactica.[/quote] I remember it! I don't see they're that 'fast', more like just steady. I hate to say that they're not fast and maneuverable as Cylon.