Cykur

Cykur

Joined Member # 635909
21 Posts 1,484 Replies 888 Reputation

[quote]uys, he's playing the AI. A long game against them without cornering their fleet gets you one hell of a siege frigate mass. 90 is not an unreasonable number for him to be running into.[/quote] Ok...sorry...I have just never seen this many siege....ever. But I admit that I stopped playing the AI in epic multi day games many months ago. If the AI is building these types of fleets, you can try making packs of carriers with fighters to do hit and run at

14 Replies 7,987 Views

You retain access to the researched abilities and bonuses, but you can not build structures or ships that require that number of research bases to build. For example, weapon / shield advances or planetary colonization techs would stay, but if you dropped down to 4 military bases, you can't build Heavy Cruisers anymore. You probably Don't want to scuttle your research bases....unless someone is about to blow them up anyhow.

5 Replies 4,357 Views

Hey How, I played a game of 1.096 the other day, and it seems totally stable and otherwise ready for prime time. The one drawback is not many people seem to be online yet. It isn't a bad time for DT to move over IF you can get some of the other clans to move too, so there will be someone to play. I'm in New York for a week, but maybe will catch you online when I get back. re: other posters... Yep, this seems like a good place to comment how much I lik

29 Replies 29,821 Views

Did I say 90 Siege?? It was more like ...120! No, it must have been...150 Siege! Yeah...it was 150. What are you gonna do then, huh? Huh? 1. I don't think you got attacked by 90 siege. Unless it was from about 5 AI's at one time. Or you are adding up the siege from multiple attacks. 2. Build more defenses 3. Split your God Fleet up a bit and leave a little on defense. 4. Go destroy

14 Replies 7,987 Views

[quote]Also bringing up midway, the only reason we won that fight was because a japanese destroyer broke off the main japanese fleet to chase down one of our submarines to make sure it didn't last long enough to surface and communicate to our forces about the japanese presence. The reason why something that little was significant because at the same time we launched our entire air attack force to kill the japanese fleet, but since our sub was discovered the japanese switched thier heading, m

38 Replies 190,183 Views

Hangars with fighter craft will help. Siege has light armor, and fighters are anti light, so they are optimal defensees against siege. You also don't have to worry about blanketing your planet with turrets because fighters fly to the enemy. I would still use some turrets, and augment it with hangars. Maybe even keep a couple carrier cruisers in outlying systems. Also, upgrade the planets bunkers so they can survive long enough for your defenses to kill the siege.

6 Replies 2,083 Views

In addition to what PeskyFly said, I suggest looking into the middle of the Guardian swarm and finding the Progenitor and taking it out. Progenitors are the synergistic ship that makes Guardians damn near invincible. So whatever you have at your disposal...upgraded phase missiles....Cielo target painting...what have you, should probably go towards taking out that Progenitor so it can't keep recharging the Guardian's shields. BTW, Guardians are NOT cheap ships. Your b

6 Replies 10,333 Views

I'm also rather fond of the Kostura cannon. If someone digs in with tons of defenses, it is kind of nice to temporarily disable them all when your fleet attacks that world. None of the super weapons are really "needed", but they all have a place in extreme endgame as alternate tactics that can be called upon.

16 Replies 31,946 Views

Probably has a LOT to do with the map you chose. Mind you, you complain about the game being two 1v1's or a 2v1....what were you expecting, if not one or the other? Anyhow, I highly recommend using some of the small 1star 2v2 maps supplied with the game, and not multistar maps. Find a small map where you can reinforce your ally quickly. Scouting of the enemy fleet movements should give you some you some warning of when a 2v1 is coming. 2v1 is a logical fight to

3 Replies 2,780 Views

NO worries, I'm not shaking with geekfury or anything, just discussing it. BTW, Izaroke, this is a fabulous link. Fabulous. I'm not sure how much fun it would be to play a game where the first bomber / missile to penetrate your fighter and PD screen manages to cripple your capital ship. It is certainly probably more realistic. Again, I will state that I get annoyed at how long it takes end game fleets to kill each other in general. To be

38 Replies 190,183 Views

Ummm....again, it DOESN'T translate. First, Midway...I'm not really sure what you are trying to say.... The US lost most of its planes because Zeros were extremely effective fighter planes. If anything, it was pretty damn brave of our pilots to assault the Japanese fleet in torpedo bombers that were sitting ducks for a Zero. If memory serves, a squadron of high altitude dive bombers located the Japanese fleet and caught them with their munitions on t

38 Replies 190,183 Views

[quote]I was getting demolished by a hard AI's culture spread and I couldn't penetrate as his choke point planet was well defended. This one planet was the only way in or out of his empire. Two of my planets were flipping so I took about 20 scouts andI distracted his garrison fleet by launching a few units to one side of his entry phase lane while i took my scout fleet made a timed explosive suicide run through the contested planet while my diversion was in play and i got my scouts through

10 Replies 3,792 Views

Actually, Disciples are an excellent counter for Percherons....though they are craptastic in most every other situation. I'm also willing to bet they were not used against the Percherons before they were all annihilated.

6 Replies 5,699 Views

The "last half" of the game has been my biggest gripe too. It isn't much fun battling out what is at some point an inevitable game, but it still takes time. But that didn't really answer your question. Sometimes you lose a fleet because that is the fleets job because it is really buying you time to turbocharge your econ or go RA. If the other guy has a bigger fleet, more tech, and more econ, then ...well...there is a good chance he is just better tha

5 Replies 2,661 Views

I'm not back.....I couldn't sleep and decided to see what was new in the forums. For some reason I still try to dispense advice before one of the "Mah late game Fleet consists of 16 Capitals...." people found the thread. Maybe 1.1 will get me back to mess around a bit...otherwise I'm waiting to see what Entrenchment brings to the table.

11 Replies 5,289 Views
Reply to Static Defence in Strategy

[quote]5 turrets and a repair bay could probably kill a single cap ship too. The problem is when the fleet has flak frigate support. Hangars become useless. One or two hangars may be ok to hunt down annoying ships outside the range of your turrets but pure hangar defence doesnt work too well imho. And the point of most defence is to stall the enemy fleet as long as possible to give your own fleet time to arrive. PD with repair turrets lasts longer than hangar bays. Plus if you are careful you

23 Replies 13,215 Views
Reply to Static Defence in Strategy

Planetary defenses can be very powerful when properly used, especially in games against the AI. The main point to remember is don't build them unless you need them. They are just wasted cash if they never get used. Against the AI, they are great to create chokepoints, since it won't fly past. Against real people, it takes phase disruption to create a chokepoint in a multiplayer game. Some things to consider for multiplayer ... Repair ba

23 Replies 13,215 Views

Ahhh...I think I see the problem. You are playing multiple AI's.... Diplomacy in this game is not a great implementation. At some point, maybe sooner, maybe later (depending on whether you can complete missions) all the AI's will gang up on you. Make sure you select "locked teams" when you launch a game, that way you know that they at least shoot each other too.

10 Replies 3,792 Views

Actually, you ALWAYS get the colonizer on large maps when you need to rapidly expand. Tactics become so diverse on small maps that there is no right answer. Different small maps even have different tactics. It all comes down to play style. One player might want to try to expand fast, and another will immediately start building a fleet built around a battleship or a siege capital. I will say this...if your enemy invests their money in colonizing 3

6 Replies 4,362 Views

In a game where the map is so big that you are very safe for the first 30 minutes or so, RA rushing is almost unstoppable unless you are fighting an extremely experienced player. This is why it will be nerfed in 1.1. For LONG MP games without the RA rush button, I present my 10 Simple steps to win with Vasari. 1. Build the Space Egg and expand quickly. In addition to becoming a late game siege weapon, the Egg is peer

11 Replies 5,289 Views

Both ships are two of the best in the game. I think some of the posters took this too literally in assuming the ships would be fighting each other. The real question from the original poster was which best complements a small map. I think it comes down to playstyle, but I find it hard to beat the strategic options of a Space Egg. The one caveat is that the Egg is much easier to kill and requires more micro and attention. The point will arrive much sooner where

15 Replies 17,562 Views

It can take a lot longer than 10-15 mins. I have had games where it took more like 30-45. If you make some customized map where everything is really far apart (map size slider), don't even bother using it. It might take many hours. I had one game where I was bored and my allies didn't want me to attack the other guy holed up in his system until they were ready. I made about 15 Novaliths on all my worlds and set them to firing on auto repeat.&nbsp

6 Replies 14,419 Views

Sometimes you have to go hunting for the enemy's culture centers. If I have to build more than a couple to ward off culture, I start looking at military options and bringing my main battlefleet into play. If you are in military deadlock, you have to build more culture stations at the threatened world AND neighboring planets behind the one being threatened to help push against the enemy culture. In this situation, researching the culture techs also makes a big difference be

10 Replies 3,792 Views