dsoden

dsoden

Joined Member # 635960
0 Posts 1 Replies 384 Reputation

I tried Multplicity and fell in love with it right away. I purchased it the same day. Unfortunately I later found out it has some problems. I'm using it for just 2 machines, both running XP sp2 with seamless switching. After changing screens a few times my Teamspeak Client stops working. It fails to recieve any mouse or keyboard input on either the primary or secondary computers even though other apps still work fine. If I unload multiplicity, sometimes Teamspeak comes back and sometim

3 Replies 4,568 Views

My vote is if the que is set to nothing, then just don't subtract the money, as has been suggested. This seems like it would have much less impact on game balance then trying to spread the production elsewhere, or re-invent the interface. It makes balancing your budget much easier, which might throw off game difficulty, but maybe a tweek to lower the tax income calculation can offset that.

205 Replies 12,757 Views

OMG, I knew I had seen something about that before, but at the time I read it I had no idea what it was talking about. I've spent over an hour searching for it this morning instead of looking right in front of my face. Thanks for helping me remove my head from the unfortunate place I had put it :)

2 Replies 95 Views

I'm sorry if this has been asked before. I've searched the forums and read the guide but I can't find anything on this. Is there a way to turn off spending on a planet by plant basis? For example, even if I set the military build que to "nothing" on a given planet, the money allocated to that military que is still calculated in the "military expenses" on the economy screen. So basically, even if I'm not building something, I'm still paying for it. Am I missing something? Thanks

2 Replies 95 Views