Hello all, I've always run GalCiv2 on an old Windows 2k box and am returing to the game after a long hiatus. Stardock Central is gone and it looks like Impulse is the replacement. Trouble for me is that Impulse won't run on anything but XP and Vista. Is there any other way to get patches aside from having Impulse installed? Manually installation of patches and similar? Thanks for any insight you can provide... -cc<span style="whit
01Anxiety
Thank you for asking! My requests are humble. I miss the game recap that was seen in GalCiv1 titled "The Story So Far". It gave a quick text recap of how was at war, where I stood amongst the others, what the galactic trends were. It was nice two ways. First, it refreshed my memory of what I was doing since I last played. Second, it added a bit more immersion factor into play. Good stuff!
Warlords III: Dark Lords Rising from Redorb (at the time). Ah, good fun... Still a favorite... -cc
How about "pips"? -cc
Beta 1.2 has a parameter in the options menu for simple explosions. -cc
Strange... But is there any way to delete ships from a past game that you are unlikely to use again through the UI? I made a number of them in a past game that are sort of, well, dumb. Or any way to see these ships before you have the required tech? Sometimes I forget I designed a particularly cool ship and forget what techs I need to get there. -cc
Just trying to squeak out a few more frames per second. If I am in icon mode, things move pretty quickly. But I really like to take a graphical look see, especially when trying out newer ships. I actually just found that enabling hardware transform and lighting actually sped up things. I would have thought it would slow things down, so things are looking a bit snappier. cc
I understand the poster's concerns. Even on a small map for me, I get about 5 FPS when looking at the screen with a moderate number of planets and ships. It's very likely because the engine is trying to render all the little movements of the planets and ships even at the most extreme zoom out ranges. Probably would be good if there was an option to prevent the animations AND/OR an option to prevent the animations from a specific zoom level onward. -cc
I think the poster wrote 1,7 ghz. Probably from outside of the US where commas are used for placeholders. So this equates to 1.7ghz. -cc
Hello everyone... I have a system that is a bit higher than the min specs: 1ghz, 512mb RAM, nVidia 256mb video in summary. Running at 32b colors, 1024X768 resolution in game. I haven't seen a lot on how to tune performance on the boards, so I'm looking for any lessons learned or tips you might share. Here's my scenario: Small game, eight factions, mid-way through the game. () I get fine turn performance and usually don't have much of a wait for
Horrido, Lotherius: Did either of you get any relief to this problem? I am experiencing the same thing. I started out with AP 1.50 - no problems, then upgraded to 1.52b and I get a crash to desktop everytime I hit the "menu" key when playing a "Good v Evil" and "Altarian Alliance" game. Everything else seems OK. Figures, those happen to be the two variations I was most interested in. -Anx
And I also learned that everything seems to work just fine if I am using the 1.50 version, not the latest version. Wierd... -Anx
Ah, and it seems like it happens when I use the "good v evil" alternate rules. I don't see it happening with other alternate rules. Argh! -Anx
Oh boy. I just got AP and upgraded it to the latest version 1.52ish. If I am in (playing) a game and press the "Menu" button at the top center of the screen, the game crashes to the desktop. Anyone seen this before? -Anx
Hi folks, I'm a long time fan of GalCiv, but haven't picked up AP yet . My time is very much constrained by a newborn, so I'm really looking for games that I can finish in small periods of time, an hour or two. So, does anyone think that AP helps out in that regards? With the new starting conditions, it seems it might, but I don't want to pluck down the $20 until I really know. -cc
Yep - correct. I hadn't submitted. I was playing on an offline when I won. I think my score was something like 5200. No idea if that is good or bad. Just happy to have won.
Maybe one other point to key on is the ability for PC users to mod their games. You simply can't do that with a console. It's nice to have the option of tweaking up your game rules, images, or behaviors through files or front-end tools - and save that information persistently. It's not to say that the console market cannot emulate that; they simply aren't there yet. -cc
Nope - using the latest greatest version downloaded from StarDock just a few days ago.
Ok, I take back my frustration. I started up the game again and on the first turn back I offered the Yor a fine PQ 22 planet near their homeworld. Their stance towards me turned immediately to close. I then asked for an alliance and was granted one without any additional offerings. Click the 'turn' button and I won. So, in the end, I could have offered up a planet earlier and avoided the few hundreds turns to get the win. Started a new game last night. I don't plan on being as n
Stupid Yor... I was just recalling that they had started a war with me and others awfully early in the game. I was able to resist, barely, and was able to sue for peace shortly after their declaration. I bet that has something to do with their reluctance. Anyways, I think I'm going to try to offer them a planet or two near their space and see if that makes a difference. If not, I'll send my Avatars over to say 'hello' in a fairly robust way. More to come... -cc
Well, I was thinking of maybe picking a fight with the Yor in the hopes that my Altarian ally would come to defend me. The Altarians are rated as the strongest militarily, so with my combined arms it should be a short battle. Just didn't want to tkae a military approach to a peaceful environment. I guess in my case, it will be impossible to win an alliance victory... -Anx
Well, I've just come back from a several month GalCiv hiatus and realized how much I liked the game. But, after starting a medium sized game at normal, I've run into a scenario that leaves a bad taste. I'm down to only two opponents, the Altarians and Yor. I am allied with the Altarians and the Yor are "friendly" towards me. We all share the same morality rating of 'saintly'. The Yor are allied with the Altarians. I have tried everything I can to get the Yor to ally with
I don't know about this folks, but when I get a game like this I want to beat the AI's like everyone else, but on square terms - not through bizarre cheese tactics. Let's say that Frogboy builds the AI to react to all the cheese tactics, someone will counteract that by removing some file the AI expects to see during its turn, thus opening up some other loophole. I just don't get how this is fun? I'm cranky. -Anx
My style is for a cultural or technical victory, but I echo that my games appear to really come down to some military action. Mostly starts as a defensive need, then I must turn to the offensive to stop the violence. All of my alliance wins still came down to military means. The only way I have found to survive, if indeed I do not want to be involved in war, is to ally yourself as much as possible. -Anx
Nicely done! My last game was just as neat... I was way behind everyone in just about every category. Drengin were just surpassing everyone, and my relationship with them was always cool. My strategy was to go for an alliance with them, as I had just no way of beating them otherwise. It took a lot of time, a lot of trading, a lot of gifting, but finally I got the alliance and won the alliance victory. What an awesome feeling to have executed that strategy just in time! -Anx