Oooohh.. I just saw this too and I also agree. I got a message that the Drengin made nice-nice to the Altarians we were warring against. And then a few turns later, the Drengin came back and said 'we'll support you in this war because we're such good allies'. This really is kindof strange and does make the possibility of permanent war... -Anx
01Anxiety
Wow... I used to hate the Drengin like that. Now, I have a really cool alliance with the Drengin against the Arceans. They too really got going on the military side and I found myself catching up. Now I am slowly (very) gaining some ground, but one random event or one big push from the Acreans will finish me if I'm not careful. This has been a terrific load of fun! -Anx
When I was deciding to buy GalCiv, I really was interested in one of the features that talked about how the AI would effectively learn based on submissions to the Metaverse. I haven't seen it much discussed here and am wondering if this feature actually exists and is working. Maybe it would be neat as well to know to some degree how it works. Anyone have any insight into this? -Anxiety
I agree with Slithirin. The terminology of "patch" is akin to "fixes". The majority of updates I have seen are improvements sought by the customers, so a more suitable name for these types of releases sounds in order. And, they should be advertised as such as publically as possible. Promote this practice even as a selling feature. Myself? I love the fact that these updates are frequent and balanced. It's nice to see that these updates take into account the casual/novice player as well as
Uhoh. I had thought that going the good route that there would be some added value to be making these selections. Most of the time, these good-guy choices are certainly not as valuable as their bad-guy counterparts. And if the only benefit is that you get along better with the good guys diplomatically, that's pretty weak. -Anxiety
Hmmmm... I think I tend to agree with Miguel in that having a sidebar showing the combat outcomes (akin to Warlords) would be much more effective and interesting. I myself find myself less interested in getting involved in tactical battle and endless manuevering/positioning/firing, and thus enjoy this style of combat. However, I do feel a bit in the dark about what has just happened after a battle is finished. I have problems appreciating just how powerful or powerless my ships are against t
I think the small ships are just a way of low-lighting the freightors in the trade route so as to remove some ship clutter. When you first send or receive a freightor, it appears regular sized, but after the route begins, you get the smaller image. You may praise my brilliance, if I'm right. -Anxiety
Honor, It appears in the mini-map, but the difference between the colors is very, very difficult to distinguish. It sort of detracts further from this somewhat mundane ability.
I am agreeing with most of the sentiment. The application of this technology is really limited, if not useless, for all the reasons listed above. Does this technology have any dependent technologies, so that if you don't research it, you cannot get to higher levels of tech? -Anxiety
Since I am a relative newbie (i.e., not very good), so I have been playing at the "simple" level with most AIs at beginner. -Anx
Oh, also using the latest version downloaded yesterday. Could be that perhaps a better balancing is in this version? -Anx
This may be a somewhat weak post/question. In my experiences over 5-10 games, by and large the Drengin are the winning civilization. Even when morality is not their typical evil. I continually see there military and economy as "strong" or "strongest" to a consistent degree enough to limit my focus on all other races. Of course, I love their occasional messages on how my "skin looks .... delicious" (always chuckle), but am somewhat tiring from their consistently strong per
Two cents - the Drengin are always the factor in my game as well. In my current game, they are Neutral, and for quite some time they were really just faltering, then -bang- they were exploding with growth. We had friendly relations and then quickly it turned 'cool'. I can't be sure, but I suspect that maybe somehow the AI recognized that I offered some tech to a minor civ that was 'paying' off the Drengin to keep the peace. -Anx
Hey, wait a sec... Didn't I read that espionage eventually culminated in the stealing of an advesary's technology? I'm pretty sure it was in the manual, unless that ability was squashed. -Anx
Wow- totally missed that multimedia pack. That probably explains it all... -Anx
I've been running espionage against most of my advesaries, but have not ever seen this screen. Is this an event -or- a screen that pops up when you have invested huge amounts of $$ in espionage? -Anxiety
Hmmm.. I just had an awful experience to the exact opposite. I had %87 cultural influence and was ready to round the magic %90 mark. But the Alterians picked a fight and while I was beating them away, the Drengins big time picked up on tech, manufacturing. I settled peacefully with the Alterians, only to have the Drengins pick a big battle with me shortly afterwards. I saw the Drengin come back from 3 or 4th place to first place within a matter of 50 turns. Fun but frustrating f
That's the thing - I lost next to nothing in terms of ships. My survey vessel was kicking everything's hiney without much trouble at all. Now that I think of it, I think I did lose a starbase near to the neighboring empire. It did have a cultural thingee on it. That may have been the reason. Just seemed pretty drastic all of a sudden. Thanks! -Anx
Still seems a bit unbalanced to have a scout ship which outweighs the typical dreadnought. My vote would be to limit the maximum's on the scout ship, or alternatively, change the anamolies to produce limited bonuses that effect your fleet versus a single ship. -Anxiety
Wow... Is there an explanation for this behavior? I was playing at the 'easy' level (still learning) and was going for an cultural/influence victory. I was at 87% (90% being the winning value), and just before I could get higher, my northernly neighbor, my largest competitor, waged war. I was able to repel these attacks (didn't think I could!) and they begged for peace. I took it and a whole mess of tech in the deal. As soon as peace was made, I lost most of my influence (!) and
I believe this still to be true: Select a planet and pop up the Planet management screen. Press the Details button. Propoganda slider should appear on that screen along with Governer selector. -Anx
All good points which I agree with as well. My two cents - If the design of the game were to include an AI that surrendered more frequently, a setting should be built to enable/disable this behavior. Without this, I am confident we would see many posts from people saying they are frustrated that the AI is resigning more frequently. -Anxiety
Poof? Instant colony? Hey, we just stumbled into a new random event candidate! "Freeze-dried Civilians discovered on a nearby moon" a. Add water and allow them to do as they please b. Add water, stick them in a bowl and put them up on the mantle for the kids to see c. Forget the water and just springly them like jimmies over a nice delicious bowl of space-vanilla ice-cream
ditto to last message...
You also get a nifty looking change in the user interface after a while. I was really hoping for something a bit different, such as citizenry rebellions if you continued to make evil moral choices. But, then again, I suppose that constrains the game to making a judgement that evil = bad and good = um, good. I suppose the point is that you can play as an evil ruler ruling over evil civilians. Knee deep in evil. -Anxiety