[quote who="chazzie" reply="17" id="2056501"]3. The TEC Akkan ion bolt says 3 (seconds?) for duration in the info card but only seems to last 1 second, this seems to be a constant as each upgrade seems to be about 1 -2 seconds short of what the info card says.[/quote] I've noticed the samething with the Mazra's Incendiary Shells upgrade. The effect lasts for only a few seconds, even though the info card says 15. So either the upgrade is bugge
VarekRaith
[quote who="Kitkun" reply="3" id="2056006"]Basically it's, "Are you sure you're ready to do this?" ... "How about a date first?"[/quote] Sure, pick you up at 7?... [e digicons]B)[/e] ... Don't hurt me! [e digicons]:rofl:[/e] *runs away*
[quote who="Kitkun" reply="3" id="2056024"]Also, more units = more stuff to process. Multi-core support is unlikely. It's a massive change.[/quote] And far more difficult to implement properly than people realize.
[quote who="Annatar11" reply="3" id="2046056"]For now you can try turning down your texture detail settings, that usually lets it go on longer [/quote] I put all detail settings to Medium and was able to play vs 4 insane AIs on a huge multi-star map for 5+ hours. Any more than 4 AIs and my laptop curses me. Laptop's specs - Intel Core Duo t2350 @1.86GHz, 2GB ram and an Intel GMA 950(!) The scalability of this game is most impressive. I have full confidence that Entre
[quote who="Annatar11" reply="5" id="2046314"]Then strap it to a rocket and email it to [email protected] [/quote] Wait, how did you know I am in possession of several illeg....... Ahem. Will do. [quote who="Kitkun" reply="6" id="2046322"]Preferably without blowing them up, please.[/quote] Don't worry. I used my plutonium stockpiles for one of my other 'side projects'. [e digicons]}:)[/e]
[quote who="Annatar11" reply="3" id="2046293"]Okay then, do you have a replay or better yet a save where it happens shortly after?[/quote] No. I will create a test game this afternoon to get a replay and a save of it.
[quote who="Annatar11" reply="1" id="2046267"]If it actually shoots the ability off before the ship is in range, that's a problem.[/quote] This is what it does. Though, not all of the time. That'll teach me not to post on multiple boards at the same time. [e digicons]^_^[/e]
I've noticed that sometimes a capship or starbase will autocast an ability while its' target is outside of that abilities range. Example: Nano-disassembler set to autocast. Sometimes it will cast it as soon as an enemy enters the well, even if it's on the other side of said well. Anyone else notice this?
[quote who="Annatar11" reply="1" id="2039767"]You should just email it to [email protected] [/quote] That's what I was looking for! Thanks. [e digicons]k1[/e] Couldn't believe I forgot the address.....
Playing as the Advent. Within a few minutes of game start the game minidumps. Here is the file (Rar format) Sins Beta 2 DumpFile.rar
I'll get the popcorn! [e digicons]:grin:[/e] Though I question your ability to fight off a kitsune. [e digicons]}:)[/e]
[quote who="CaptainYar" reply="4" id="2002967"]When our morale drops below 21% from over population, 10% of the population will vanish each week... problem solved.[/quote] Give CaptainYar the Nobel Prize! [e digicons]:rofl:[/e]
You all do realize they are on vacation right? They most likely will be back at work on Monday. Patience is a virtue, afterall... [e digicons];)[/e]
I play on a laptop with an Intel 950 gpu, so I think you'll do alright.
[quote who="Cpt_Siddy" reply="10" id="1977817"]So, only the people that pre orderedit can play beta? its beta ffs... Paying for being a tester is pathetic. [/quote] Except we're not paying for just the beta, we get the full version too. We just get to play it earlier. [e digicons]:P[/e] /snarkiness
[quote who="Phalnax811" reply="1" id="1969068"]I'm, sorry but the name Conquest is already taken by an awesome game called Conquest Frontier Wars. The best/oldest (sorta) space game around!!! Won't get my vote (or money)....[/quote] "Already structure is there!" [e digicons];)[/e]
[quote who="Blair Fraser" reply="13" id="1952163"]As I said above its been fixed, I was just testing it when you saw me earlier Post going up soon to explain it all![/quote] Isn't it past your bedtime? [e digicons]:P[/e] [e digicons]k1[/e] Karma!
[quote who="Annatar11" reply="17" id="1945199"]And we gave you karma for an incomplete package? Le gasp! [/quote] He's a tricky one that Blair. [e digicons]B)[/e]
[quote who="Annatar11" reply="4" id="1941985"] Do the actors cast for Kirk & Spock look too young to anyone else? Yeah, a bit. I hope the movie takes it seriously. Young actors are OK, as long as the script is mature. No teenage drama, please. That ruined AvP: Requiem. Seriously, a gory movie with aliens fighting predators with humans caught in the middle does not lend itself well to a pizza delivery teen having a crush on a girl from school, with the discovery of the aliens onl
I posted this in a similar thread, but it couldn't hurt to post it again. Click the blue SD orb on the upper left hand, go to preferences, then go to connection and change the default server. Hope the helps.
Click the blue SD orb on the upper left hand, go to preferences, then go to connection and change the default server. Hope the helps.
[quote who="Cykur" reply="5" id="1930808"]And yes, they fixed the Marza's Missile Barrage....it does hellacious damage in 1.09+.[/quote] Serious ouch time. [e digicons]}:)[/e]
Relevent bits from the v1.1 changelog -Mazra Dreadnaught: -Fix for Missile Barrage not applying all of its damage correctly. The barrage ability indeed does work. Carrier squadrons numbers were indeed buffed. Your best bet against bombers is a combination of AA frigates and your own fighters.
It's a conspiracy, I tell ya! :rolleyes: Soon™