[quote who="SteinerX" reply="515" id="2427717"] Very nice! Might I make a suggestion? Could you add an 'O' to the lower and right of the EA logo? All EA ships have the first letter of their name located there. Example. A very nice sugguestion ... it does look good, but the letter becomes visable on the inner side ... for now ... perhaps a future mesh ... EA Omega WIP3 (Third mesh!) [/quote] Understood. [e digicons]:th
VarekRaith
[quote who="SteinerX" reply="506" id="2426616"]EA Omega Update WIP2 (Main Hull) Still a lot more work to do ... just an update![/quote] Very nice! Might I make a suggestion? Could you add an 'O' to the lower and right of the EA logo? All EA ships have the first letter of their name located there. <a href="http://archive.firstones.com/tp2b/earth_alliance/ocd_agamemnon_beauty.jp
[quote who="Frogboy" reply="3" id="2408542"]No.[/quote] An emphatic NO , to say the least.
[quote who="Pbhead" reply="7" id="2413721"] Quoting Kitkun, reply 4Range 7000 > 8000, Duration 45 > 60. umm... thats not what the ablitiy says in game... [/quote] Kitkun's correct. That's what it says in the data file.
^This, most certainly.
[quote who="Agent of Kharma" reply="11" id="2409371"] for all intents and purposes they are the same unit. Send them in against anything but an undefended target and they'll get blasted to bits. That's the way they should be in my view... but I'm not here to argue for or against (something that's been done ad nauseum). I'm just gathering information. So you say the vulkorus has been buffed eh? Didn't really catch that in the release notes. I'll have ano
[quote who="GoaFan77" reply="7" id="2408748"] Quoting Agent of Kharma, reply 5uber siege frigs of doom haven't returned, have they? They were buffed in the latest patch, but that was because they were so pathetically weak, and I still never make them unless I have already won the game. Only completely undefended worlds should fall to sieges, unless they really swarm them, but that just gives you the green light to attack their homeworld as they probably don't have
[quote who="N3rull" reply="1" id="2405247"]We're sorry, the remaining 359 launch bays are incompatible with demo bots; deploying rails were calibrated in Virginia, but the bots' magnetosliders have Made in Taiwan on them. Only the front bay has Beckham manually kicking the bots out of the ship.[/quote] Heh.
[quote who="-Ue_Carbon" reply="1312" id="2403398"] Quoting NHD-151, reply 1310Nice game of minesweeper, Carbon. How many mines/what size do you play on? lol I love the looks of the mod, and im downloading it right now. Great work. Expert level on minesweeper. LOL, I uploaded the wrong photo. Ok Slavers....Labor Relocation Specialist.....potato.....potato....[/quote] [e digicons]:rofl:[/e] My employers thank your
[quote who="-Ue_Carbon" reply="1307" id="2403237"]Lies told by slavers.[/quote] That's Labor Relocation Specialist , thankyouverymuch!
[quote who="-Ue_Carbon" reply="1305" id="2403213"]Yes and no. I only look at planets as they are burning under a waves of cluster bombs. [/quote] Hmpf. Planet killing beams o'doom are waaayyyy cooler than bombs. [e digicons]}:)[/e] [e digicons]:P[/e]
[quote who="Darksxx" reply="13" id="2403094"]Entrenchment is defianlty worth geting but Diplomacy wont be worth a damn when it comes out. theres no point in being diplomatic in a game thats all about war. total waste of time for this addon.[/quote] Mmmmkay. Some people like a little depth to their games. [quote who="JuleTron" reply="1" id="2402680"]Entrenchment is definately worth it.[/quote] What he said.
[quote who="numerarius5988am" reply="5" id="2402456"]This would be the month that I could have Best Buy update my computer to Windows 7, I'm not sure I want to though... especially with that I'd be updating to the 64-bit because my Vista is 64-bit.[/quote] Personally, I'd wait a few months. Especially after all of the problems Vista had with its drivers. I hear things will be different with 7 this time around, but I'll believe it when I see it. [e digicons]:thumbsup
[quote who="Erictred1" reply="14" id="2402466"] Like Blair said, this bug is hard to reproduce on command Ummmm it happens every time. Not when the moon crosses the little dipper on tuesday at 2:00am in the morning in the southeast sky ok. Ev
Sigh, this thread is really screwy in Firefox now. Anyone else?
[quote who="harpo99999" reply="493" id="2402349"]jason has anybody else had problems similar to this running my updater with requiem 2.54. the CAPITALSHIP_IMP_DEATHSTAR.entity appears to be corrupted as entrenchment1.041 wants to read 1392508928 bytes actual read 284. also the SAME entity will not convert to txt with convertdata_entrenchment.exe from 1.03. I think that the problem is a corrupt file. harpo [/quote] The Death
[quote who="Erictred1" reply="12" id="2402429"] Personally i've never encountered this bug, and i've been playing since this game was released. Then 2 things must have happened..... a.) You never played vasari...........or b.) You have a very poor attention to detail. Or heck..... just add your own excuse. I don't care it's still bugged.[/quote] Or, he may have actually never encountered it. I've been hit by it twice in the year+ I
[quote who="anteachtaire" reply="2" id="2401930"]It's just funny when modders that are stoned out of their minds make a quick fix for the prob. in like 30min while the devs. get paid to be clean and do the job yet the months just fly by. Oh well, I know they're busy and got shit to do, but its still pretty ironic.[/quote] Uh, no modder has fixed this problem. [e digicons]:rolleyes:[/e] Nor, I bet, could they ever without the sourcecode. [quote who="Blair Fraser" rep
[quote]I wont even start on how racist you are[/quote] No country is immune from this idiocy (including your own) and ignoring it when it rears its ugly head sure as hell doesn't help. I suggest doing research on how 'blackface' was used in past minstrels before firing off verbal salvoes. Fact is 'blackface' started as a racist stereotype of blacks. This history can not be ignored no matter who uses it, nor their intent. It is racist. Period. End of
[quote who="TopAce6" reply="1273" id="2401232"] "There's a problem with the Vasari phase gates... they won't shut up! As you know, when you zoom in on an object, you can hear a background noise that normally disappears when you zoom out again. But whenever I build a phase gate, the background noise is persistant regardless of my zoom level. It's not broken my mind yet, but it could get rather annoying in the future. Can you help out? The Undying. " <b
[quote who="CarGuy1" reply="2" id="2401053"]Can't help but notice that your Impulse shows to be connected to a private server. Do the public servers have the same download speed that can be seen here when under a load?[/quote] Well, considering how fast my DL speed are(Reply #1), I'd say yes. Though you have to take into account your areas network capabilities.
Yep, Impulse is smokin' fast! On my Comcast connection, I average anywhere from 800KB/sec to 1.5MB/sec.
[quote who="Blair Fraser" reply="3" id="2400854"]It does stand for something. But that's for another time.[/quote] Tease! [e digicons]:annoyed:[/e]
Hull, shield, damage, armor and weapon cooldown all improve as you level the ability, at least according to the data file. (FrigateCombatTurret)
[quote who="52500" reply="26" id="2399593"]ok, but that doesnt answer my original question: do i have to manually copy/paste fixed code, or will impulse fix it when i say "update" like it did with 1.04?[/quote] Yes, Impulse will update it for you.