OP, your best course of action is to contact [email protected] and see if you can work something out. And to some of the others, some places really don't have disposable debit cards and the like. Some online stores won't accept them (I don't know SD's policy on disposable debit cards, BTW). [quote]Your bank account would be the least of your concerns in a situation like that.[/quote] Biggest. Understatement. Ever! There are v
VarekRaith
[quote who="Ryat" reply="1183" id="2389999"]Now guys I know I played it up as the next update the pirates will be badass and all (and they will to a degree) but a well developed and highly researched defense and fleet can easily still beat these pirates. The key was to make you worry about them more so that they play bigger role in the game. That pirate fleet that I posted was also the upgraded type and I ran over them with a capped out fleet of 3750 pts and 32 caps with full research.[/quote
[quote who="EternalRequiem" reply="243" id="2388937"]LOL KICK ASS BEAM ATTACK! One shot kill eh? damn that's a nice gun you got there I remember when I first saw this in the movie and was like... wow...[/quote] Well, it is a modified Vorlon Death Ray afterall! Though, will it have the same draw backs as it did in the show? For those who don't know, after that beam was fired, the ship lost all but basic support systems for 1 minute.
[quote]lol in a nutshell... what I said [/quote] I know. I just simplified it. And Ryat, I can confirm that the Advent's 'High Efficiency Jumps' research makes all jumps anti-matter free. I researced one level of it and jumped a Halcyon all over the map. It never lost antimatter to jumps. Mind you, I did have the 'Jump Stabilizer' artifact (Or whatever one reduces antimatter jumps by 30%). I think it's adding the -75 of the research level 1 to the -30
[quote who="gamerwiz09" reply="1165" id="2388505"]Soooooooo. I've picked up Sins again after letting it sit on my self for a while. After getting caught up to date with Entrenchment, I decided to look for some mods. This is just what I was looking for. First off, AWESOME mod, great job to all invloved. I have some problems though. I'm experiancing frequent mini-dump things, which then means I have to alt-tab out of the game, which then makes it crash. Is this just
Sins will be on steam as soon as Valve offers his titles for Impulse. Steam also has an annoying DRM shceme. No thanks! Quote from Kyro on 2-29-2008 [quote]Putting Sins on Steam would be require us to abandon our stance on copy protection and DRM--Hassles just to run games offline, a loader that wants to run all the time in the background, and disc checks on retail copies ON TOP of the online DRM? No thanks.[/quote] Quote from Yarlen on 2-29-2008 [q
[quote]BTW that skill of the battleships to open jump-points. That made me think that the ultimate defensive weapon would be to open jump points right in front of on-coming enemy ships and jump em away against their own will... lol[/quote] In the B5 movie 'In the Beginning', the Minbari opened jump points in the middle of one of our fleets, destroying most of it. In a regular season episode, Sheridan opened a jump point inside of another jump point, destroying a Shadow Battle Crab.&nb
[quote who="Proletari" reply="263" id="2386111"]pirating is bad only for the fat mister in top hat and cigare....you know,the capitalist :> soase and some of Blizzard production are only cases I ever bought a licensed product...and believe me - I've played a lot of games thru my 10 year pc expirience. Why is that so? - no money.I am not an USA citizen and 20-40 buck for a game is just too much - to agree with that you have to take in account that most games are pieces
[quote who="EternalRequiem" reply="1155" id="2386040"]dude... lol I've had more of the guys in one raid alone, once I had 8 of them along with 6 TEC support Battlecruisers, the Kortul Dev and a carrier with about 40 or so frigs come at me. Of course this isn't probably updated like your current version Ryat. lol But gees when I saw that fleet heading towards my planet I grabbed my main fleet and got it there quickly. They arrived just in time to join the battle[/quote] *Varek Raith Fa
Well, I editied just the damage bonuses in gameplay.contants as per the changelog. With that alone, I like what I'm seeing in-game. One thing I would like to see fixed/looked at closely is the Vasari's Phase Gates. Phase stabilizer nodes seem rather quirky. Sometimes they work off the bat, other times they take >10 minutes to become useable.
[quote who="Ryat" reply="1153" id="2385984"]w00t! very true, I guess 7 vulkoras with anti-structure abilities will wreck any starbase[/quote] Yeesh! How quickly do they reach that level of a raid?
Is the Advent's 'High Efficiency Jumps' research working as intended? At max level (6), it reduces anti-matter lost to jumps by 450% ... That doesn't seem right. After 1 level of research, jumps are free.
I can understand making games easier for the casual crowd. OK, I can deal with that. That's what the difficulty slider is for, god-forbid I buy a game that doesn't have one! What annoys me about most games today is that they are mind-numbingly short . Hell even some Western RPGs are heading this way. The other issue is most games have almost no replayability. The reasons above are why my main genres for gaming are 4X and RPGs. At le
Might I recommend adding these to the mod? They are bugs in vanilla, but are easily fixable. BuffDisruptiveStrikesSelf - weaponClassForWeaponPassive "BEAM". Should be "FLASHBEAM" BuffEmbargoSelf - constraint "IsCargoShip" maxTargetCount  
[quote who="KellenDunk" reply="5" id="2380763"]That cartoon is spot on! [/quote] Yep, guilty of that one. Must gone through every anime I have ever watched on that time-stealing, satanic site! [e digicons]^_^[/e]
[quote who="reaper912" reply="3" id="2381301"]thats why you need to use flock....it is the greatest[/quote] Does it come in an anti-social version? [e digicons];)[/e] Had to google 'flock'. As a personal rule, I keep the number of duplicate software to a minimum. Anyway, I'm certain this isn't browser related since the thread in question displays properly as I type this post. These boards seem to be rather quirky as of late.
Using Firefox v3.5.3, it loads most of the last page of the SGI thread. However, at the bottom is a large gray area. Using IE v8, It doesn't load anything on the last page execpt the first line of the opening post. Conclusion, Firefox is somewhat messed up displaying the thread, while IE is completely fubar'ed.
Posting on these (and most other) forums is like visiting someone elses house. You don't shit on the carpet and expect everything to be peachy. You also don't whine when the owner boots you for such behaviour. [e digicons]:thumbsup:[/e] /excuse the language, it's just Jafo has explained forum 'rights' how many damn times??? [e digicons]:rolleyes:[/e]
[quote who="Draakjacht" reply="1098" id="2380159"]I'm never quite sure if you guys are trying to be pirates or if Charlie Brown just missed the ball.[/quote] We got'r selves a planetshagger 'ere, maties! Off to the plank, er, airlock with ye! Less a'course, ye be hav'n beer! [e digicons]:beer:[/e] /the 19th was talk like a pirate day and I completely forgot about it. Time to make up for it! //Ahem, in all seriousness, I believe it has some
[quote quoting="post"] http://www.youtube.com/watch?v=rgEj_N8_hus&feature=player_embedded Or is it just another game nothing alike with sins http://www.ntronium.com/Armada2526%20Home.html [/quote] Sins is a VeryLite4X-RTS™, while Armada 2526 is a traditional (For the most part) 4X game. Persoanlly, I think we need more traditional 4X games.
[quote who="JasonFJ" reply="450" id="2380133"]2.5.4 uploaded (hotfix and full release downloads)[/quote] [e digicons]:beer:[/e]
Lol @ thread.
Direct copy and past from Blair's post; Note the bolded line enum { MaxNumWeaponBanks = 4 }; enum { MAX_NUM_MESHES = 400 }; enum { MAX_NUM_FILE_TEXTURES = 1000 }; enum { MAX_NUM_FILE_CUBE_TEXTURES = 10 }; enum { MAX_SOUNDDATA = 2000 }; enum { MAX_SOUNDIDS_PER_TYPE = 6 }; static const int MAXNUMALTERNATES = 4; //sound alternates enum { MAX_NUM_ICONS = 2000 }; enum { MaxNumSegments = 20 }; //exhaust trails enum { MaxNum
[quote who="harpo99999" reply="4" id="2379164"]varekraith, from the engine limits thread by blair fraser there is a caps level HARDCODE at 10 levels harpo [/quote] Yep, I'd figured as much. Editing post. Thanks, btw.