Nice. And with SOASE Colors as well... Thanks Brad & Co - I will use it!
GenKnight
He-he and even more if you say you saw them do that song way back in blah blah blah with Aerosmith.... I wasa TI-99/4A kinda young man..... :)
I keep a second fleet of sieges with some frigates for support for clean-up duty only...
1) Some things you absolutely need like Fleet logistics, planet settling techs and the upgrade to certain types of ships based on your battle preferences. If there are multiple stars you need to jump to them as well. Basic repair and air defense can figure in here as well. 2) I would consider those techs that allow you to get resources quicker, build things for less, cause population to grow are kinda in the second group. 3) Then there are the rest. It is nice to know whe
[quote] [I]Good stuff[/I] Use the Evacuator's "Drain Planet" ability. It's a quick way to do a ton of damage to a planet, and get a ton of resources to boot. However, it takes some time to get...Hope this helps, and good luck on Vasari![/quote] For real! Not only do you drain resources but you kill the planet fairly quickly. It's my new crack cocaine... :)
54. My other main game is Forgotten Hope 2, a mod to the Battlefield 2 series. That one I play online and my reflexes are still good enough (maybe) for that. SOASE I just play SP...so far..
He-he figured this out yesterday myself. Once you build the nodes you jump like between star systems or as the Novalith Cannon shoots rounds. These nodes are also outlets to your Returning Armada tech and you get freebie shipses up to your fleet capacity.
Your trade port tech is not very far off. Research it ASAP and between building fleet allow to add these in your logistical makeup.
Yippee! Thanks dudes!
On a TI-99/4A me and the kids would type in DOS programs out of [I]Computer Age Magazine[/I] (still have a few of them). I remember the text based Star Trek games, Commander Keen, Spiderman vs. Dr. Doom, Commando. Age of Empires was a mega jump in gaming....
I usually build this type Cap Ship first and after researching it, set the automatic use of Colonize to Disable. Too many times I've wondered into new systems for the Cap Ship to acquire a planet and use anti-matter instead of killing a Cruiser or two... Once the system is clear I manually use the Colonize ability.
I think it is a good idea as it would reflect a real warrior approach to a campaign. The effect to the individual player? Some may not give a damn and those that are into micromanagement will have something else to keep them busy. I would like to see not any of my ships perish... A multiplayer mindset is probably different though than mine. :)
Great post and I also vote for sticky status... Brings a lot of tech concepts together rather nicely. :)
Another Hoosier here from Jeffersonville IN USA. We are the Sunny Side of Louisville KY and try to teach those folks in Kentucky how to play basketball...
Well I thought the show was shiny and it's too bad its air thru the intake now.... :) I loved the whole pretense of it - the characters, the verbalizations of an older antiguity and the just we are tuff enough to make it it wherever attitude.. I could see another movie but it would have to have a REAL good script with a couple of sparkly new characters.
[quote]A related question about AI levels - what exactly occurs when you level up the AI? More cash I presume?Easy/Normal/Hard all have the same cash level. They don't "cheat", they get the same resources the player does. The main difference is in how aggressive and smart they are. Several Hard AI's are also much more likely to gang up on a player then Easy/Normal ones are, as of 1.0.4.Unfair AI does cheat.[/quote] Thanks Tridus! :)
[quote]Something i don't get about Sci-fi channel is that they have never shown any of the Star Wars movies. How come they don't? PS:I hope that the upcoming Star Wars miniseries will be shown on Sci-fi.Sci-Fi is too busy pumping out crappy movies and figuring out how to squeeze more commercials into Ghost Hunters to really care about Star Wars and other sci-fi things. I can't recall a single original movie or series they've made that I like (that includes that abomination of Battlesta
[quote]Play with Diplomacy off and locked AI, maybe?[/quote] Do this and you'll have more fun plus learn a few things. Just locking teams and no Pirates makes it much more manageable. You don't suck at the game but you are bitting off quite a bit to chew. A related question about AI levels - what exactly occurs when you level up the AI? More cash I presume?
Ya might get everyone playing as the Reaver race.... :)
Excellent strategy post dude, especailly good for a noobish player as myself. What you bring out is the effects of techs/cap ship options that are easily seen and chosen but this is really all theory unless you see the practical part. Good stuff!! :)
A lot of food for thought here... It appears hangers and turrets have their uses as they make the AI do something a little different. My last game ( a whopping 2 vs. 1 at normal - weak I know :) ) I was getting owned by a slow start plus culture (this I found surprising!) and each race had mega fleets on my corners with an occasinal foray up the middle at my home planet. One thing I can add is I set my fleet at hold in the cover of the repair bay, turrets and hangers
There is an advantage as well if you buy other games and migrate to another computer. Once you have SDC up on a new machine, you get the option to dowmnload (or not) your other games. I guess it like Steam in this respect but it's not bad at all as the others have said. You can browse and d/l other demos, etc.
Maybe the fighters should sit in dock bays until something enters the system UNLESS you have the tech that spots incoming enemies. They become mobiized then? An added dimension for teching up??
I find that I have yet to find a planet named "Wardell" or at least "Fraser"... :) I'm too new to really comment on Sins yet but one can see a family resemblence between the two.
The Spice must flow ... :) Nice tie in to Dune he-he!