I guess this is new in TA. From just starting the game, even w/ abundant planets set high, it seems that there are fewer of them. But I would like to hear your experience on that. I've just started.
brycej
I am not looking at the absolute last version of the game (I will when I get home), but it is not in slightly earlier versions of the game. It would be nice to have a colonizable sort, though I would still like to the uninhabited planet list to show their type.
It would not be really nice, REALLY NICE, if the uninhabited planet list showed at a glance not only its PQ but also whether it was generally inhabitable or was of a certain type: i.e., radioactive, toxic, aquatic, barren, HG. Right now whether I have the tech or not, when I look at the uninhabited list, I have to click on it to see what type it is. Maybe in the uninhabited colony list, the little pic would show what type it is. Or put an R, T, A, B, of H in the corner of the
Don't want icons, just text (or maybe text and small icons). Can you do this with ObjectDock?
Even though I play neutral, since most captured planets are an economic drag, I tend to destroy them (unless I really like what is left). The reason to destroy them is that they have small populations and they can be easily retaken by the enemy. This may not be optimal in a really long game where the sides are about equal. But if I have a large lead, I want to get it over with. I have been playing the enemy ai at gifted but I may have to ratchet that up. I find that with gifted the
How are other people feeling about the money issue? Lowering costs 1% doesn't seem like much. A lot of complaining about the economic issues in the game. How is it now? I am not going to start playing the beta if I spend all my time worrying about money. Regardless I will start playing when it comes out of beta.
I've read earlier that the later betas of TA are very difficult to have a decent number of ships and a decent economy. Is it still that way?
I'd like the uninhabited sort list (from left side colony button) to show what type of planet it is (reg, toxic, radioactive,etc) without having to click on it. When you are colonizing, you obviously want to go to a planet that you have the ability to colonize.
I have had numberous emails to Cari--some with smartexception reports--some with just a text message (telling her I couldn't get email through)--rejected. And it appears that the Stardock server was rejecting it as spam. I finally got one smartexception through by sending it to [email protected] rather than the email address suggested by the smartexception program: [email protected].
I think I have had two smartexception reports rejected. Might be Stardock server. Curiously I had a much bigger saved game (requested by Cari) that looks like it got through.
Do they ever want saved games? I sent in a smartexception report.
Earlier, as reported, I was playing a game under 1.80f. Late in the game I upgraded to 1.80g. Then started getting crashing. Some suggested it was a problem in moving the saved game from one version to another. So I started a new game 1.80g. Played it for 5-6 hours with no crashes. Then deep into the game, it started crashing every turn. Whenever the turn would start, I would hit a planet icon on the right to update production. Immediately it would crash. 4 times in a
I started this stinky thread saying that I could not use a saved game from 1.80f and move it to 1.80g without it crashing within a turn or so. (I have to admit the original game was set up on 1.61. That was just to create the map. After set up, I moved it to 1.80f. I like the map features 1.61 in terms of inhabitable planets). I tried all kinds of things to make it work: updated drivers, reinstalled it from scratch, etc. No luck. BUT...I started a game with 1.80g and
Another crash report from me after I updated my ATI X300 driver. Sent a smartexception report. This time the debug.err is a little more informative. Last line: Debug Message: EconomicWnd: Cannot find OBJID Template_Button_Back Debug Message: Version v1.80g Dark Avatar last updated on: Wed Dec 19 15:10:23 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/28/2007, 13:28:52 DirectX V
I sent a SmartException report after finally installing it.
I noticed there was a new version of DL and so I downloaded it to see if it would make a different. This time it crashed just after the turn changed. Debug Message: Version v1.80g Dark Avatar last updated on: Wed Dec 19 15:10:23 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/27/2007, 17:49:06 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: YOUR-AE066C3A9B Operating System
I tried it again. It seems debug.err has moved from the .exe directory to the saved game directory. It crashes after about a turn--invading, clicking on new production, etc. Here is my debug.err message: Debug Message: Version v1.80g Dark Avatar last updated on: Wed Dec 19 15:10:23 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/27/2007, 17:20:34 DirectX Version: DirectX 9.0c (4.09.0000.0904
I wonder if they changed anything other than .exe and .dll files. That would make it easy for me to switch back and forth.
I just installed it and had a limited amount of time to play. I loaded a game from 1.80f. Two ai opponents. I have only 1 gig mem. It crashed twice. Unfortunately I didn't save the debug.err so I am not going to do stardock any good. I was in a bad mood from fussing with new tv sets all day. I went back to 1.80f (actually e then f). I played for an hour and a half with no crashes. So now I am wary of g. Maybe I should try it again to collect the debug.er
It doesn't quit for me while looking at the map. We are talking about DA, right? Maybe it depends on the version.
At what point do you hit "F6"? At the menu?
I wonder whether F6 cleans out the memory properly but I'll try it. It's weird that "quit" doesn't get you out quickly.
I know this game uses a lot of memory--some of it virtual. But I have never seen a game that takes this long to quit. Sometimes several minutes, sometime it hangs. Ctr-Alt-Del can sometimes get rid of the game but even then it is long and arduous. Hey, I still love the game and keep on playing it!
I noticed a new version available: 1.80g I have been using 1.80f. I haven't had many problems with it. I can play a huge universe and don't have it slowing down like earlier versions. I still use 1.60 to generate universes. I think it gives more habitable 10+ planets. Though I haven't checked the latest versions. What's new or fixed in the new 1.80g?
Stars! had queues that you could save and reuse. It had a good AI (relatively speaking)--though not much eye candy. The whole game could fit on a floppy. I also would like to ability to manage my upgrades. Sometimes I get upgrades that I don't want and that bankrupt my economy. Then I have to go through and delete the "upgrades" one at a time. Takes a long time.