I've recently researched the http://www.soasewiki.com/index.php/Trade_Port and the http://www.soasewiki.com/index.php/Orbital_Refinery for the SoaSE wiki. If you look at the very bottom of the Orbital Refinery page, I've come to the conclusion that the Advent are crippled in the long run, economically. So they should try to expand early - but I'v
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If you want, you can even take the Pirate Base planet and colonize it - and leave the pirate guns defending it :LOL: Anybody else's stuff in orbit does use your orbital slots, though.
1) Hit F3 aka the Criminal Underground button at top of screen. 2) Enjoy.
I second that re: showing the game time on the screen, Oryly. Including the seconds. I'd like to use it for testing stuff, and it's really nice that the timer takes into account game speed (including pauses), plus shows time down to the second. But the only place you can see it, is on savegames. ;p
[quote]It sounds like the OP is basically steamrolling all of the AI's he's playing. Once you play hard enough (or numerous enough) AI's, I'd think you'll find more offensive and defensive uses for culture.[/quote] You're right dj, I was only playing 1 AI at first. It's definitely more a factor against more AIs! :p
[quote]It sounds like the OP is basically steamrolling all of the AI's he's playing. Once you play hard enough (or numerous enough) AI's, I'd think you'll find more offensive and defensive uses for culture.[/quote] You're right dj, I was only playing 1 AI at first. It's definitely more a factor against more AIs! :p
Yeah Pop Idol was fixed in 1.03, see the ReadMe (I finally got PI with 1.03). You still using 1.02 Solaron?
Would the Vasari Skirantra Carrier's Microphasing Aura ability count, Danmax? It assists neabry strikecraft.
I'm getting a scrolling issue. Not quite the same. After an hour into my 1.03 game, my up/down scroll was suddenly reversed (putting the cursor to bottom of screen made the screen scroll UP). It's real confusing. Left/right is fine. If I reload savegames, there is a definite point where everything's all right - then it's screwy for all subsequent reloads. I can mess with mouse rotate and finally get it right, but then my start system is to the northeast in this 5-star system; i
I'm playing an Advent game and watching allegiance closely ... is it true that my planets have to have culture, in order to also get Allure Of Unity? They seem to be at 25% if out of culture, or 45% if in it, at the edges of a huge random map. But it's hard to tell if that's just a timing thing or whatever. I do not see any out of culture that are at 35% (yet), i.e., only Allure when without culture.
Hehe, good point about artifacts, Anna :p Right, I made a list of all the possible bonuses versus planet type [link="http://www.soasewiki.com/index.php/Planets#Planet_Bonuses"]here[/link]. I have yet to see any planet bonuses on start [I]positions[/I], and the Planet[Type]Home.entity files support that. But I [i]have[/i] definitely seen an [b]artifact[/b] on a start position (which wasn't used because there were less than the max number of players). I can show you t
Ah, I see what you're saying, Talt. Raising it quickly can be important. Also another thing to note is that although culture (and Allure of the Unity) "only" raise allegiance by a fixed 10%, this 10% is actually a 40% increase for planets that was at 25% allegiance (35/25=1.4). So on a huge map, you might see more like a 20% increase in total tax and resource income, not 10%. It can be huge... on huge maps. :)
Hmm, well, PlanetPirateBase.entity has these lines: requiredPlanetBonusesCount 1 bonus "PlanetBonusPirateTreasure" possibleRandomPlanetBonusesCount 0 And there is no list of possible bonuses, as for other planets. Are you guys SURE you saw something besides Plundered Booty? (On a stock map, right? Mod maps can do anything the designer wanted.) Another question: Has anyone ever seen more than 2 planet bonuses on a planet? (Does not include artifacts, which are s
Landsraad, thanks for the info. I had not seen anything but Plundered Booty at pirate bases, so I was wondering if they were forbidden to have anything else. You saw something else? Cool. Keil, that's very odd. I know from multiple reloads during testing, that bonuses and artifacts are normally fixed. So you're saying it looks like it's "reset" if one loses the colony?
Annatar, thanks for that tip on the text versions... I found that there is indeed a timing to finding planet bonuses (but not artifacts). I've checked it across about 100 planets and found it to work like a charm. It's the min and maxUpgradeLevelNeeded in the PlanetBonus.entity files. Check out the [link="http://www.soasewiki.com/index.php/Planets"]this page[/link] that I just made on the wiki (I'm RedKnight there).
Admiral, have you checked that hardware is set on for your *PC*, not just for the game? (See my post above.)
I see that game time is kept, down to the second, when one looks at savegames. But I don't see a way to see this clock inside the game itself. I'm doing some rate studies (how quickly things happen in the game). It'd be nice to directly see the game time, if needed, without having to save a game. Is there a way to see the game time directly in the game? Thanks if you can help! - Mike
Ok, thanks, kryo. I've been doing that. Hope the forum adds email notification in the future. Back to the game! :)
Taltamir, allegiance can only be raised by 10% over the default, regardless of number of culture structures (CSs). However, adding more CSs will cause their allegiance to rise faster (to that +10% max). Where are you getting the +25% from, maybe I'm not following you. So if one CS raises its system and 3 adjacent systems by 10%, it has caused a total of 10% absolute income increase for those 4 systems collectively. Not 100% (i.e., doubling it). (If it only applied to its home system, th
Hi folks, I'm loving Sins. But I can't see where's a setting to get an email notice when somebody replies to a thread that I'm in, on this forum. Am I just missing a setting, or does this board not have the ability? Thanks! - Mike
U235, now that you mention it, I see that in my Aerolian game ... a number of Artifacts are located just next to start-position planets. (Starting planets are real clear on this big map.) I'm only playing vs. 1 AI and yep, he has an arty one away from his home - but I don't. Maybe if I get some time I'll review my other Aerolian games. It does give the appearance of stacking the odds, in my current game. Solar Ice - Artifacts, not planet bonuses? With the exact same description on both
If your problem is like mine, a temporary fix is to turn the game music off (volume far left). If it only crackles on the sound f/x, it's tolerable. Still not good - but tolerable.
Cool, that'll help. If I get the time, I'll list them on the wiki for each planet type. Eh - I just saw a clear example of a Planet Bonus on the second Explore. But it was for a planet with two bonuses. Hmm.
Thanks Annatar, now I see what you're saying. I found two .galaxy files with neither artifacts nor bonuses: Derelict and Gaean Crescent. And Tutorials don't have bonuses. I've only just started watching my games - and indeed, I happened to see the exact reverse of what I said above ... I saw 1 artifact on Explore 1, and 4 artifacts on Explore 2, for a set of planets in my latest game. However I still have not seen a single planet bonus on Explore 2; I've only seen them on Expl
As for me and my sound settings, I was talking about hardware acceleration for my whole PC. I didn' even look at the game setting for it... but like I said, it was a mistake that I had turned it off for my whole PC, anyway. To get to it in WinXP (I don't know about Vista): 1) Settings / Control Panel / Sounds 2) Volume tab / Speaker Settings' Advanced button / Performance tab. There's your hardware acceleration slider. At least it is, for me - it may be that the Creativ