Martimus

Martimus

Joined Member # 651436
0 Posts 140 Replies 15,686 Reputation

I always liked the gameplay element of allowing the ZoC to expand with the physical building of the city. It is a unique element to Elemental, and it allowed new strategies for building cities. Removing depth from the game frustrates me, and I can't understand why so many want to simplify the gameplay mechanics.

73 Replies 76,471 Views

I never understood why snaking was hated in the first place. I liked building my cities strategically to allow access to new resources. Does such a thing really make people mad, or make the game unfun to some people? I don't get it, and I never did. I stopped playing the beta because Brad threatened to remove the city customization anfter the second beta. We have been arguing about this for over a year now, but the vitriol against city snaking has never made any sense to me.

73 Replies 76,471 Views

the road also sends caravans that increase the gildar production in your capital by 10%. They also level up after multiple trips, but you rarely see that since it takes so long (higher levels produce higher percentage increases in Gildar at the capital.)

5 Replies 50,806 Views

[quote who="SOLOSOL" reply="33" id="3276719"] Quoting Martimus, reply 32I like the idea of having to bring down the beasts HP to under 10 or so before you can tame it. That mechanic works relatively well in XCOM. That would make low level beasts easy to tame, but force much more effort to tame higher level beasts. This comes to be an interesting option too. Thinking about it, I would change the threshold to mmm...25 HP? This way, low beasts are tamed without need of

84 Replies 220,827 Views

[quote who="riadsala" reply="8" id="3276549"]As I'm still learning the game, I'm re-loading a lot. I think it will take a good couple of playthroughs before I get a good handle on relative power levels. I'd like to see an Ironman mode added to the game. Knowing you can't go back an undo your daft mistakes is different from choosing not to go back. It gives games a similar edge to boardgames/multiplayer. [/quote] I agree. Playing XCOM in Iro

20 Replies 9,820 Views

In GalCiv2 I played Ironman in every game. I haven't played ironman in FE yet though. I just am not very good at it yet (well I wasnt very good at it, but I seem to be getting better pretty quickly.) Actually, now that you mention it, I think I will start playing Ironman from now on. I already do once I get my place settled, but I understand the game well enough now that I should play ironman from the beginning.

20 Replies 9,820 Views

Thanks. I forgot about wildings and such costing influence. I didn't know that henchmen cost influence, so that is good to know. I was thinking that influence might have some correlation to diplomatic relations, but had no idea how that worked. I am going to assume it does not, and only worry about keeping enough to hire henchmen.

20 Replies 40,236 Views

I have to admit that even though I have been playing this game since the first beta from EWOM, I have no clue what influence does. What does influence do in the game? Could a tool tip be added to it explaning it, since it isn't very intuitive what it actually does.

20 Replies 40,236 Views

I completely disagree. Maybe you would have a point if you only play the game once, but beating the game one way over and over is boring. The Epic Quests are the reason I play the game.They are the fun part. The rest of the end game can get monotenous and boring, but switching to Epic Quests once you are in a dominant position keeps the game fun. If anything, I hope they add more epic level quests and tougher Monster challenges that go with them.

23 Replies 44,796 Views

the trade treaty seems to give your capital a 10% boost in gildar production. You can see the effect in the tooltip on the capital city screen. As a bonus, if you conquer enemy capitals, those cities will retain the 10% bonuses from trade treaties they negotiated as well.

11 Replies 16,780 Views

Dragons are already immensely powerful. Put two of them in your army and nothing can ever win but you. Having overpowered spells isnt an issue unless they have low mana costs. having all weak well balanced spells makes for very boring gameplay. You did a good job killjng the dragon, but that does not mean that shrink and grow are too powerfull.

60 Replies 143,820 Views

[quote who="Glazunov1" reply="15" id="3272068"] Quoting Martimus, reply 13I think the idea of the high upkeep is that these units cost nothing to build. Well, but think of it this way: when you actually finish building a unit, you've paid for it in terms of taking up the queue which could be spent on something else, and it's taken time. Then there's a very small upkeep. These other units we're discussing that pop up from villages,

17 Replies 18,323 Views

speaking of dragons, does anyone else have the issue where the sweep command takes over 10 seconds after the animation to actually give damage? I had this same issue in EWOM, and it was a huge pain with forest drakes that dont hqve the fire breath ability.

60 Replies 143,820 Views

I think the idea of the high upkeep is that these units cost nothing to build. I don't mind that trade-off, but I don't like that I have no way to control the rate at which I get the units, other than to raze the site. It would be nice to be able to turn off the production of units outside of cities without removing the abilty to recruit them at all.

17 Replies 18,323 Views

[quote who="Lord Xia" reply="19" id="3271949"]Buggy fire breath and lucky items. But still, he did do it.[/quote][quote who="Lord Xia" reply="19" id="3271949"]Buggy fire breath and lucky items. But still, he did do it.[/quote][quote who="dangerlinto" reply="20" id="3271961"]Yeah - this deosn't seem to bad. I've beaten ridiculous creatures on like turn 20-30, but it's because I got a studded collar, b-lined to the nearest gigantic spider and let it to all the rest

60 Replies 143,820 Views