Here is the save file: https://drive.google.com/open?id=0B3deOhlG3pVmNU1vdFJBWlNxNU0&authuser=0 Offer peace to the Drengin, and then keep adding their stuff. They will eventually decide that once they give you enough stuff it is no longer too much, but just enough. You can just take everything from the Altarians and Terrans in the same way, but you don't see them yet (until you take all the Drengin planets). For some reason no other race will
Martimus
[quote who="JorgenCAB" reply="10" id="3546776"] Quoting Nastytang, reply 8 well the only reason to use what the OP is talking about is you get a Idle planet and have to do something with it so one of those option has to be pick. it`s crazy to destroy something and rebuilt it just to keep the game going </
I just realized I can take everything from every AI in the game just by asking for it during diplomacy. At first they will say "You've got to be joking", but once you add enough of their ships and planets they will switch to "thanks for the gift", even if you aren't giving them anything in return. This worked for all AI, even the ones I was at war with. The only thing they won't give you is their capital.
What does tactical speed do?
The game is definitely fun, but I have yet to play a game without a crash to desktop. I consider it a feature, since it is a forced stop that lets me get some sleep before I have to go to work the next day, but the crashes should be taken care of at least before the game is released.
I have noticed this in each version of the game I have played so far, and since it hasn't been fixed yet I figured I would report it in case it isn't a known bug. When you have a ship with a destination, it will show how many turns it will take to get there. Unfortunately the first turn (the green portion of the line, where it goes up to 1) is always two turns worth of moves instead of one. This is true even in the Dev Streams, so I know it isn't
Unfortunately, that did not happen with Elemental. The manual was rather barren and often incorrect due to the constantly changing gameplay mechanics. I remember looking for how influence worked in the game everywhere I could before finally posting a question on these forums to find out what it did. I also googled multiple combinations of "how does combat work in Galciv3?" before posting here without finding anything. I just hope that the information becomes available at some poin
[quote who="Stalker0" reply="1" id="3539214"] I think this was a great guide for beginners or people new to the series, good job! That said...this doesn't begin to answer my questions:) My main question is around combat. We haven't really heard much about how combat works in Gal Civ 3, and from snippets of dev conservation its pretty different. Also one possible error: The guide says you place influence starbase
[quote quoting="post"] Greetings! Today I would like to ask you guys some questions about strategy games. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? 2. Looking back, how many turns do your favorite games last? This is important to know the specific number
I can't seem to find it on the forums, so I will ask here. I purchased E:WOM on September 17, 2009, and I have a receipt, but I did not receive an e-mail with information to get the last expansion. Is there anything I can do to get that, or am I out of luck and just need to buy it? EDIT: Nevermind, while updating my profile I noticed a link to the games I purchased. In that link, I had a copy of the game, and I just registered that with Steam
[quote who="joeball123" reply="1" id="3286608"]I believe this may actually refer to the initiative bonus, which is greater than what horses get (or, it used to be, anyways - I'm not certain this is still true).[/quote] You are right. Wargs give an initiative bonus, but horses do not. That is why I always have my archers on Wargs, while my cavalry is always on horses (to take advantage of the weight and tactical movement bonuses).
I did find out those bonuses do not stack, which was unfortunate as I wasted a trophy trying to stack the growth bonuses.
[quote who="TorinReborn" reply="52" id="3286393"] While you were watching Cosby show 95% of young men were watching Baywatch. [/quote] Bay Watch came later, but that is a good point. I never did watch Baywatch or Jerry Springer since they were really dumb. A bunch of people acting stupidly. I just see that mass media still pushes women as the superior sex in quite a few shows, even if it does objectify them in others. Although most AAA games I have played latel
This game is very much worth buying. Lots of niggling issues, but overall this is still the funnest gane I have played in quite some time. I bought probably 20 games in the last few months, but I cant stop from coming back to this one. Cant say that about War of Magic, since I never finished a single game there since it was pretty much boring beyond building cities and specialized troops. Beyond The Walking Dead, this is probably my favorite game this year, just ahead of XCOM.
I would like a trait where you gain no HP each level, but instead gain one Attack each level, combined with not being able to equip anything. It would make a glass canon unit that gets more powerful as it levels, but remains easy to kill.
[quote who="TorinReborn" reply="1" id="3285440"]Since average gamer is much younger then average software buyer this is almost "normal". Well not normal but expected with how women are shown in western society. Young men are taught to sexsualize women everyday through mass media. And it is only going to get worse. Women are shown as pretty brainless people. There are many good documentaries about this. [/quote] I dont know about you, but every show I ever watched as a
The drakes also do this. This bug has been around since War of Magic. The part that sucks about it is that I avoid using this usefull ability to avoid the long wait.
I remember Brad posting that you would need to uninstall the beta and install the game from scratch when the game was released. This includes deleting the FE directory.
This looks awesome. Thanks for making it.
Both mechanics work well as is. I do wish that the roads were documented better though, as it isn't obvious why you suddenly have roads in your kingdom when they pop up.
I find the con being that you can no longer expand your Zone of Control by placing buildings toward a resource. You can no longer create a straight line city, which some may want. (I cant imagine why such a city style would be considered bad.) To be honest, I dont see any pros. I see only cons.
Dragon or Drakes sweeping always produces this problem. This has been true since EWOM.
I cant get FE to show up in SDC period. The only thing there is the original Elemental. I had about a dozen games on the old SDC that aren't showing up either.
My problem with this suggestion is simply that it is fixing a problem that doesn't seem like a problem to me. The ability to place buildings manually is turned off by default. If you don't like placing buildings manually, then why did you turn it on in the first place? I just don't get the problem. The old Civilization method of no border adjustment sucks. I hated it then, and I hate it now. The current method gives me options if I choose to use them. It also allows for no snaking
the solution is simply to not make the city a flat line if you dont like that kind of city. I dont know about you, but my city is not nearly square and more pragmatic designs are more realistic than pretty designs for cities anyway.