Aren't those fleet upgrades slapping your entire empire with -9%/-19% etc. on your whole income? I've been doing the opposite for that reason i.e. research crew upgrade one ahead of fleet upgrade. I just started taking on hard AI. I've been throwing down defense first, and fielding primarily cap ships early, so they can level up early, and feed off of each others' special abilities. But really I've just been putting off those income penalties as long a
tetleytea
What I'm doing is holding out for Diplomacy. There's still plenty of fun to be had with locked teams and unfair AI to last awhile. Then go to unlocked when Diplomacy comes out. Although I'm not doing the beta, I can imagine unlocked teams are the star of the show there. You might never want to go back.
I'm still using an "old" AMD dual-core 5000+, 3.5G RAM w/ 32-bit Vista, but with an nVidia 9800 GT, and I'm running it with no problem. I'm surprised to hear it ran slow on a Phenom, let alone an i7; something's going on.
[quote] Simply because most RTS games I've played don't have repair support units haha. [/quote] What RTS games have you been playing? I remember repair units going all the way back to WC2, if not WC1 (although no one really used Paladins in MP). The C&C series has MRV's and medics. All the AoE/AoM games had them--monks, priests, pharaohs, einherjars.... Starcraft sort of had them--the Protoss had shield regenerator buildings. All 3 W
I'm a noob at Sins--I don't even know how Trade routes work yet (that's what I surfed to this thread looking for)--but one thing I don't understand: Starbases. I went directly to Entrenchment. Is it really that difficult establishing a long trade line? I mean just throw down a trade module on a starbase in an empty sector. Sure it's more expensive, but....