tetleytea

tetleytea

Joined Member # 659431
56 Posts 1,086 Replies 24,936 Reputation

I've heard two different messages whether armor affects shields or not. That's important, because that affects when to Egg nano somebody. Guess I'll need to experiment myself if no one else has it.

26 Replies 22,997 Views

[quote] Humans have existed on this planet for a long time. Nature is still more powerful than us. We can't control the Earth's weather yet, like it or not.[/quote] You'd be surprised. Yep, more outlandish claims from me. We've been seeding clouds for a number of decades now and making it rain. That, by definition, is weather control. Here's a couple links on it: http://discovermagazine.com/2008/jun/06-harnessing-the-weather http://www.che

1,250 Replies 3,780,188 Views

[quote]coupled with hit and run (I prefer a Kol-Dunov pair to do this, no other ships) behind their lines to keep pressure on them and to draw forces away from your front.[/quote] You wouldn't go with a Sova/Marza? I would be all over a Sova hit & run. The Marza is just along for the experience. Then a lvl 6 Marza would have a little hit and run of his own. Seems like the general idea is to play D over and over and hold out for lvl 6 cap ships.

6 Replies 6,773 Views
Reply to Pro Tips? in Strategy

[quote]Remember that scouts deal x2 damage to siege frigates, and are very cheap, so you can build like 10 or so scouts, send them in to destroy the siege frigates in the gravity well[/quote] So we should be building scouts instead of Cobalts at game start? That sure saves on the metal. I can see that helping us colonize quicker, but then I've got a problem when I first run into the other guy's cap. Akkan + 3 cobalts will usually edge out a lone cap, but Akkan + 10 s

67 Replies 147,849 Views

[quote]3. Sitting your fleet next to a starbase with akkan boosting it's range is also very effective. [/quote] This tip is like, totally awesome. This makes me want to switch back to TEC again just to try.

26 Replies 87,068 Views
Reply to Pro Tips? in Strategy

[quote] First you are wasting antimatter Second the underdevelopment tax you are charged makes the cost saving of a free extractor almost pointless early game Do you really want your cap ship waiting around to colonize the SAME planet when it could just do it once and head off to get the next one ? x3[/quote] It's not just the free extractor, it's free extracTION; and you're getting 33% colonize bonus from the Akkan. That partially

67 Replies 147,849 Views

Radiance has two complementary abilities with itself: animosity and energy absorptive armor. EAA is pretty much a no-brainer anyway. At levels 4-5, throw Detonate Antimatter on auto-cast; use the little bit of extra antimatter you got. He'll find the right targets for you. Too much thinking for me. Combine Radiance with Progen, tank up. Radiance forces enemy to shift his targets around, then Progen lets you replenish everybody's shields. More shi

24 Replies 11,636 Views

Blah blah blah. The storyline's always the same: it's always, "these factions are at war with each other, but there are splinters in the faction so sometimes they're fighting themselves, and the splintered factions are allying with the other splintered factions for XYZ reasons." The game dictates that players can select whatever faction they want, ally with any other faction they want, and kill any faction they want--even their own. They just dream up some creative storyline

304 Replies 777,987 Views

Yeah, if I get a -3 on my carrier I want in big bold letters: "Run! You have been egged!"

26 Replies 22,997 Views

Am I making a mistake in using the Egg before the shields are depleted? It's hard to tell. That's what I want to know.

26 Replies 22,997 Views
Reply to Pro Tips? in Strategy

Question: everybody says you're not supposed to colonize the planet with your Akkan before you take out his Siege Frigates. Why the heck not?? You get free extractors. Just colonize it again.

67 Replies 147,849 Views
Reply to Pro Tips? in Strategy

[quote]Always start with a strong cap and mini fleet (I prefer the Kol or Marza and go for choke points while back filling the rest, but the Akkan is good as well)[/quote] I've been playing with that, too, as TEC. It's just, the Akkan blows, except that it colonizes. With the Vasari it's a no-brainer: get the Egg out right away. With the Marza it's like, you want to get that to lvl 6 ASAP.

67 Replies 147,849 Views

Show me how to post mathematical equations on this forum, and you've got a deal. Otherwise, how about you posting some factual data yourself to backup that it's outlandish. Four fingers pointing right back atcha. I worked at a particle collider for a living; that's all you need to know. I will say this much, though: just take the very basic equation, E=mc^2. Experimental data shows that energy goes to infinity as you asymptotically

1,250 Replies 3,780,188 Views

[quote]Sigh.... the ratio provided was not refineries to tradeports; he was sharing his experience with how an extractor's quota fulfillment affected refinery income. If you don't understand the basics of refineries, I would not try to understand this particular argument. [/quote] Slow down, dude. I don't think you understood mine. If he was getting 1.167 per refinery (below quota), that is darn good compared to a trade port. I know the refinery has

58 Replies 192,600 Views
Reply to Pro Tips? in Strategy

I make no claims to be pro, but one thing I would share is, I recently switched my build order. Immediately at game start, I build the cap ship factory first. Then I queue up the extractors, then I wait for 225 crystal to get the civilian upgrade. I'm basically paying a little money to get an early colony cap ship out and about, gaining experience. It's that much longer your cap ship can be regenning shields, hull, and antimatter. You make the money back lat

67 Replies 147,849 Views

I didn't really follow that. But if a refinery is producing 1.167 vs. the trade port's income of 1, plus...whatever...that's darn good. That or the "whatever" had better be darn good.

58 Replies 192,600 Views

[quote]I 'm not even sure that the OP even read the article fully. People need to remember that the people writing these 'incriminating' emails are scientists, not politicians. The use of the word 'trick' is the biggest fallacy here. Trick in a scientific or mathematical context usually means a cunning argument in a proof or theory to account for some problem - in other words, the scientist had found a way to explain how global warming would still produce some cooling patter

1,250 Replies 3,780,188 Views

Trade chains can most definitely traverse dead asteroids, asteroid belts, and space junk in Entrenchment. Build starbases, and put the trade ports on the starbases. Heck, I even do that for the regular planets; save a logistics slot. About the refineries, I tried building a bunch of refineries on my world with access to 8 extractors, and I didn't particularly notice much difference. Do they really stack like that? I don't have the numbers to prove i

58 Replies 192,600 Views

I think the more applicable field is Thermodynamics, where they talk about entropy. That is more sophomore-level college. But I digress.... On a much simpler level, maybe here's a good analogy: put a ball on a hill. The ball is going to roll down the hill--no activation energy required. The thing is, it's not like the ball is going to just sit there for however long and then one day decide it's going to roll down. You had to actually PUT th

76 Replies 157,319 Views

I noticed pokes as well, and I don't even follow the new series closely. The aliens promised universal health care if we "join with them in peace". Personally I'm not sure if it's so much the media trying to manipulate the public with these subliminal messages as it is just the screenwriter trying to stay relevant to things the public cares about. But who knows--maybe Obama really is secretly an alien offering up health care to us all, and his cabinet and death panels a

76 Replies 157,319 Views

If everything is impacted by fleet logistics, then that means the break-even point is longer than 14.7 minutes. I'd probably add 20% to 15, which is 18 minutes. Other consideration is, starbases have trade ports. So if there's benefit in building some D anyway, you might as well throw it on the starbase and save some logistics. It might depend on the race, but for Vasari it's only 250 credits more expensive than just building the orbital structure. Starbase

58 Replies 192,600 Views

[quote]Looks like they also do not want to invite programmers to fix that code for them or make this an open source thing so that players finally could have a working version of sins. It's pretty much a shame. If they at least would make AI decisions multi threaded, they surely could gain very much without having to do complex changes.[/quote] Not going to happen. Software companies guard their source code like Coke guards their recipe. Most people in the company don't eve

18 Replies 8,584 Views
Reply to Pirates in Strategy

I think the real question here is how to fend off EARLY pirate attacks. Obviously later pirate attacks barely warrant even batting an eye. On 1:1 against Normal AI all I have to do is win every bounty bidding war and that's game. He flounders under the pirate attacks alone. At Hard, it seems to make sense to win the first bidding war, but then go ahead and lose after that. You're throwing away money, but so is he. If it's your 1500 to his 1250...it's worth 2

32 Replies 20,728 Views
Reply to Priorities in Strategy

If I've got splash damage like TEC EMP, the frigates are easy pickins. If I've got something like Vasari nanomatter or TEC designate target, goodbye cap ships.

6 Replies 5,379 Views

So...based on this, I haven't been building any refineries at all for the past 3 days. I can't imagine refineries outshining trade except in a few oddball cases. However, what about the fleet logistics penalty? Isn't your fleet eating up 69% of your trade income at the top level? If your trade is taking a logistics penalty and your refineries aren't, that changes a few things.

58 Replies 192,600 Views