I'm holding out for the next round of AMD chips to upgrade. My my, today's top-of-the-line CPU is an Intel and today's top-of-the-line video card is an AMD. Strange world we live in.
tetleytea
I think Global Warming is a political topic. Personally I have no opinion about Stardock wanting to keep inflammatory/political/religious threads off the board--that's just what they want. But if that's the case, Global Warming debate really doesn't belong here.
[quote] And cancer risk ranks about fourth on the list of reasons one would be wise to not smoke.[/quote] Likewise, we have always had a long list of reasons to care about the environment long before Global Warming came around.
I'm trying out the scouts vs. LF thing for the colony rush myself, and--at least as Advent, on normal fleet size setting--Disciples just work better. The reason is the Steal Antimatter ability. Ignoring the metal cost, Disciples and Scouts cost virtually the same (you certainly start with enough metal); but then when you have all those Disciples anyway, might as well research Steal Antimatter. They're auto-casting it on opposing colony ships. Sweet! I'm making th
LOL. Go back to your friends playing on the swing set and the teeter-totters. It's recess, and there's lots of snow outside. Better hurry! ....you do, um, have friends, don't you?
[quote]India is resisting because they know that industry and MAKING things leads to a sustainable GDP. Making making things more expensive with 'environmental concerns' is counter productive to them making money.[/quote] Yup. About India, two words: Union Carbide. Enough said. We have 600 million people, who cares if we throw away 2,000 in some environmental disaster.
The way we dwell on the terminology..... Information warfare is alive and well, that's all I have to say.
Sounds good to me. I'd probably put the first biomass power plant in Washington D.C.--they produce more bulls*** than West Texas.
[quote]If you were emperor of the world what would you specifically do to take "preventative" action?[/quote] 1. First take care of business. Pull our troops out of Iraq and tell the oil companies to go f--- themselves. One of the benefits of being an emperor and not a democracy. 2. Build a wind farm on the north Alaskan tundra. Lots of wind there. Destroy the environment? What environment? Those
[quote]Lawyers are also a loss to gdp, they increase the cost of everything in life while producing nothing but red tape.[/quote] No argument there. [quote]Less drugs, more economics. Compare the cost of electricity via solar panels to the cost of electricity via coal or hydro, what most of the country is running off now. I don't know about you, but paying five times as much for my electricity just doesn't get me going.&nbs
I think static defenses are a completely different ballgame depending on whether you're playing AI or another human. Humans can just bypass it, so your statics just aren't defending that much. The AI--well--not so good. What I really like about statics vs. AI is, no fleet logistics. If you've got 5 planets in a row and 2 choke points on either end, you can turtle up one end and station your offensive fleet on the other. If the AI had the sense at all to send 5 si
Where is this AGW idea that Global Warming activists just want to trash the economy coming from? Well, okay, that's obvious: the petroleum lobbies. Forget I asked. Building giant wind farms and putting solar panels on every house is actually a huge economic opportunity. Can you imagine what would happen if we took that $1 trillion in "bailout" money we just handed the banks for free, and instead invested it in giant wind farms and solar panels on every ho
[quote]God I hate advent![/quote] You know, if you see just that subject line in the Christmas season, people might take it completely the wrong way.
Can you imagine the use of this thing in team games if it does? That means your econ guy can give a 15% boost to ALL team members.
Does the 15% bonus apply to strike craft and structures? How about to allies?
It's probably a hardware limit. Lots of games come up with creative ways of imposing unit caps. Everyone knows gamers want epic battles with massive armies on both sides, but the game slows down to a crawl, especially on certain machines. I'd like to see an "Epic" checkbox in Game Options, personally. I mean, if you know everybody is playing on a 3 GHz Intel I7 with 8 Gig of DDR3 and an ATI Radeon 5970 on a 12 Mbps internet connection, it would be nice to be able
+15% damage to Illum spam is underpowered??
[quote]Something to think about; I know it doesn't really nesc. mean much... but living out here in the pacific, we are noticing a def. raise in the water levels. Some of the islands out here are getting covered by water, forcing people to move. One of the smaller nations out here voiced their concerns about this at a UN conference; they weren't taken seriously.[/quote] I remember hearing the alarm about the Maldives getting swamped over clear back in the late '80's. Their
[quote]I respect that. Neither of us buys the proposed political solution and that's a good thing. [/quote] One of the problems is that all the evidence we bring forth to support global warming is used as ammo by people to support radical depopulation. The stronger our case to cut carbon emissions, the stronger their case for radical depopulation--in a twisted sort of way. So I can see AGW's point in that regard.
[quote]I doubt anyone in this thread has spent even a fraction of what I've spent on "green" technology this past year. [/quote] Ooh I bet someone here has. ;) I bet I've spent a fraction. We're doing green server farms. More teraflops for less wattage. I admit, though, saving the environment may not be the primary incentive. Our electric bill runs--well--let's just say we could buy a number of servers
Oh, the pirate base is wonderful for levelling your caps.
Best tactic against Advent is to find out their address a deliver them a pizza. "What? I didn't order a pizza!" They can't pause.
[quote]1. Akkan Battlecruiser- With the most recent patch,[/quote] Am I missing some patch? I can't make Akkan do squat, except colonize. How is it improving DPS? Are you consciously picking fights in asteroid belts? It's just theneutral asteroid belts where it helps, right? I can see it countering a Guardian push, and it plays good D (especially a lvl 6), I just don't see how it improves DPS. ...does it improve the to-hit of strike craft??<br
I've been stepping up my colonizing game, too, and I tend to lose one because I overstretched. That's okay, because now the other guy has to actually take it. Before I would have just given it to him. Big difference.
They both matter. The original question is how armor affects damage. That in turn begs the question, "is the answer different depending on whether the damage is going to hull or shields?" The Kodiak test makes a lot of sense to test whether armor affects shields. To test shield mitigation, a good test I imagine would be to throw a torpedo boat at a starbase w/ full hull upgrades. Slow rate of fire, and the law of averages weighs in your favor, because it'