Firefox99

Firefox99

Joined Member # 674614
4 Posts 57 Replies 192 Reputation

Ok several games i have started with max star systems but only 4 players. You think the AI would evenly split them between oen star system each. But every time i start a new game with this config they are all always in the same system as me, i was wodnering if this could be a bug or an intentional design?

18 Replies 6,511 Views

Hmm i am running a dual core AMD processor (2.2 ghz roughly),2 gigs of ram, and a nvidia 7600GT vid card, i can play it max setitgns with the largest area possible and i get NO slow down ever, great work on this game! truly amazing and i am very much looking forward to future betas and the final release!

4 Replies 3,245 Views

Iremember on Red Faction 2 the you could customize every bit of the bots to make them harder smarter ect ect the more often you fought against them. That kind of system would be great for this game.

9 Replies 3,358 Views

Ok, i have looked at the system several ways, quite frankly the lane system is the most fun for me. I understand that for some people the open system i better but yet again, as you say, such hit and run and whack-a-mole tactics that would result will wear down the "fun factor" for the people who prefer ordered battlefields. I for one (and many of my friends who have played the beta on my computer) enjoy the way it is presented at the moment. Honestly i prefer having a clearly defined front line

211 Replies 75,904 Views

That's providing you have seen the ship in combat before, maybe each time you see it you learn a little more about it, also depending if any messages get out from the defeated fleet, too many variables. Plus the ships were recognized by flags and the big white letters painted on the sides declaring the ships name, if a player wants to keep track of an enemy fleet let him use his eyes and remember the names of the capitals he has seen <img src="http://images.stardock.com/gc2/T_DL/smiles/

22 Replies 5,351 Views

That's where tactics come in, you throw a heavy handed and armored assault against the entrenched forces to tie them up, THEN you jump in a smaller fast attack force to slide around the gravity well, pop their jump inhibitors (it doesnt have recharging shields afterall) and then bounce your main assault force right through. That could be a very valid tactic when fighting against entrenched enemy. The AI has done it to me (albeit on accident)on several occasions, where my defenders get t

211 Replies 75,904 Views

Ok one point that i have seen, people who are often happy with a system don't come out of the woodwork to say "This system is awesome, thank you!" they are too busy playing the game, people who don't like something however can seem like the majority because they are the ones on the board talking. Thus a poll or percentage count isn't very accurate I, personally, love the space lanes. It gives grea

211 Replies 75,904 Views