LoupGris

LoupGris

Joined Member # 681240
7 Posts 48 Replies 207 Reputation

Hello, I read this post with the greatest attention and I have few remarks. First remark is about how boring and repetitive a campaign in the RTS genre can be. I agree with you that westwood style gameplay is so boring but only for one reason. That gameplay style was reused over and over and over. That compnay inveted the RTS genre. But this doesn't mean that good RTS campaign is impossible to write. Just to name few exemples : Ground Control 1 and it expension pack Dark

57 Replies 71,056 Views

I'm comming from EAW and one thing is sure eventhough I like RTS genre and all nice animations I really don't like how this automated movement was implemented in EAW. I was often struggleing with my units not to go on thier own. Often they moved closer to the space station and they were wiped out. Not to mention figters charging corvets on their own and being wiped out. Therefor I think that the dev team headed the right way. When I enter the battle and I order my ships as fleet comman

85 Replies 21,218 Views

Hello, I've preodred the game because it is being published by same ppl who published Galactic Civilizations I/II and because it is a niche title based on space opera which we can't see often since the end of 90s. However I have a question about the gameplay. To be more precise I want to have some additional information about tactial engagments. Ok my understanding is that you have these engagements inside gravitational pool of the planet. However what any review isn't saying

7 Replies 18,505 Views