aLap

aLap

Joined Member # 698357
18 Posts 196 Replies 20,532 Reputation

120k non-legitimate @#$%^& players...? [e digicons]>:([/e] Keep that in mind next time someone complains about Impulse (as in getting updates only through it). [quote]Wait a second, blaming pirates for everything is not a thing that Stardock should do. [/quote] They're not. Read the 3rd paragraph carefully. [quote](stardock always says that their game should be full and complete at retail)[/quote] If I would be developing a game for year

39 Replies 52,977 Views

[quote]You can close Impulse Now by r-clicking on it and closing it to kill that process. It can be launched manually by going to ProgramFiles>Stardock>Impulse>Now and clicking on the ImpulseNow.exe file. Tip:Make a shortcut to it for easy access.[/quote] I wonder if the devs were out of time with Impulse Now ? A lack of an on/off switch? Making it work almost like it's a separate entity of the client

9 Replies 31,397 Views

Here's my current game collection on Impulse. The Steam games I purchased followed two basic rules: I really wanted them or they were at a good price. Plus, they weren't available on Impulse. Other indicated games are pre-Impulse. Braid and Demigod will probably be my May purchases. I myself prefer to stick with one distributor, unless I don't have a choice o

49 Replies 132,468 Views

[quote who="Annatar11" reply="4" id="2128186"]I'm sure of course marketing did all of this research to weigh the pros and cons and probably figures it to be worth it, but yeah, it's definitely still odd.[/quote] What's the advantage of buying a new digital license instead of a used one? Perhaps buying brand-new could open the door to exclusive bonuses, and a time constraint could be in place until a game can be resold. If there's no difference, then what's the point of

139 Replies 253,609 Views

For me, the one and only Civilization back in 1992 (maybe '93?). The first all nighter that I ever did was playing that game. The tough part was when I had to go to school the next morning...

255 Replies 658,358 Views

[quote who="JuleTron" reply="1" id="2125082"]Good idea. Come to think about it, I'm surprised no-one else (to my knowledge) has suggested it. [/quote] Ha! Back when the game went gold and I was taken by the Sins fever I asked for the very same thing, along with other people. Click here The devs are simply not into it, methinks...

8 Replies 20,064 Views

[quote]Though, wait until it shows up on Impulse next month before buying it if you haven’t already.[/quote] [e digicons]:D[/e] Civ IV on Impulse?!?! W00t!!!! I was wondering why that damn game wasn't available on digital distribution yet! Waitaminute... Is it worldwide and complete? Hmmm... And Elemental? I mean, you use Civ4 to compare it with even bigger maps?! I suddenly got all interested on it! What devious mind types this sort of shameless i

119 Replies 463,597 Views

[quote]Interesting post, Brad. It seems like you've done a lot of self-reflection recently, which is a good thing. Quite a bit of it objective, some of it personal in nature. Too many people forego a self-analysis, which means they can be blinded from the truth about who they are (and are not).[/quote] I would say that self-reflection is a constant for the entrepreneurial type. It keeps the insanity to manageable levels and retains the capacity for reinvention/adaptat

4 Replies 10,331 Views

[quote who="Bebi Bulma" reply="9" id="2120919"]What exactly are "Moue cursors"? [/quote] Maybe a very good reason to add a spelling check in the forums? [e digicons];P[/e] Anyway, I like the efficiency and speed factors with the new design. [e digicons]:beer:[/e]

42 Replies 84,588 Views

[quote] I love steam, I love impulse, but I don't want either of them to become monoplies over digital distribution.[/quote] Something like GOO could minimize that, though the competing factor and novelty of digital distribution might make it impractical at the moment. I want to be proven wrong on this one though. GOO would be a step in the right direction for the

30 Replies 104,025 Views

[quote who="RandomRetard" reply="10" id="2120104"] Quoting DethAdder, reply 8 Kinda funny EA decides to do this on a game that mostly appeals to casual gaming masses, soccer moms, etc. People that aren't as likley to pirate it to begin with. Until EA shows this is the norm for all their new games, I would call it a publicity stunt. Seconded with a super sized helping of "Believe it when I see it in the flesh not hijacking my computer". [/quote

30 Replies 104,025 Views

[quote who="Lord Reliant" reply="20" id="2118827"]They obviously understood and knew that getting your game out in as many platforms as possible would be good, but what was the catalyst?[/quote] Why not diversify profitability? From PC to other platforms wouldn't be that much of a stretch from Stardock's comfort zone. That, together will alluring facts and figures would be enough reason for an ambitious company to invest with minimum risks. It's good to see that SD continues o

24 Replies 54,409 Views

[quote]That’s why, in the long run, CEOs of companies stop participating in forums. Me, I don’t know better yet. I’ve been a creature of online forums since I was 14 (back when they were BBSes). I’m a slow learner. But I see the writing on the wall. [/quote] When that time comes, it will be a shame... The lack of patience is understandable, even more when being CEO is surely a stress magnet. But I've seen first hand how willing you are on h

37 Replies 18,936 Views

[quote]What is this? I haven`t heard of it. Do you have a link where I could get a little more infromed on this?[/quote] http://arstechnica.com/gaming/news/2009/03/microsoft-1.ars

139 Replies 253,609 Views

[quote who="NickJames" reply="18" id="2114427"]Didn`t Valve(Steam) just announce something very similar yeterday? I`m glad the competition is fierce. We`ll all be the better for it.[/quote] Yeah. And that came some time after the announcement of the upcoming "online DRM" from Microsoft. At least Stardock seems to be trying to reach common grounds. :)

139 Replies 253,609 Views

[quote]It`s not about stopping pirate`s, From my understanding. There is no stopping pirate`s. It`s about giving publisher`s "some" protection. It`s really about making it less painful for the "paying" customer`s. [/quote] Agreed. Let's hope that more and more publishers see the wisdom in that. Though I believe that some in the gaming industry won't see in good eyes a tool that would be easier to crack than the more conventional ways, since the overbear

139 Replies 253,609 Views

[quote who="Micah" reply="15" id="2114370"] To date, there is not a single form of copy protection that has stopped crackers from breaking into it. Even hardware solutions like consoles have eventually get cracked.[/quote] DRM and piracy issues have been discussed ad nauseum and there has been a noticeable shift on how to deal with the problem, where online solutions are taking an increasingly bigger role. GOO, seems like a good way to even things out among digital

139 Replies 253,609 Views

[quote]When a developer runs GOO on their EXE, it encapsulates it and Impulse Reactor into a single encrypted EXE. When the user runs the program for the first time, they enter in their email address and serial #. It’s about as easy as logging into a forum except you only have to do this once.[/quote] I like the keep it simple approach that benefits the user. That in itself will certainly boost sales and there's also the updates by digital platform only that rewards genuine

139 Replies 253,609 Views