the quote is for all races. The Vasari one sounds creepier. [e digicons]:grin:[/e]
MaarekStele
we can only wait and see.
I agree about the assault specialization, but it's the AI's fault on choice of targets. The offensive SB doesn't really need weapons, just a presence with another fleet which is why it has the phase stabilizer option to bring in a new fleet quickly. AIs have only so many options to choose from and doesn't really know how to change it's strategy other than running away to regroup.
[quote who="Beric01" reply="1" id="2387772"]Yep, this SB AI, as well as siege frigate AI and AI choices of caps have been frequently mentioned on the forums here as major AI weaknesses, and really exploits. Still no love from the devs though, ant Entrenchment's been out a while. [/quote]The anti-Sb ships fly within range anyways. You have to tell them to loop around and attack from long range. Put it this way, the AI fights from the Empire tree. The only ship that'
I have friends in the gaming industry (EA. Lucasarts). And it is big and fast. When a new game is designed, resources are moved from the previous game to the new one. Patching will continue until the new game is released, so I can see everything thrown into this game, but I believe that the budget got low since Entrenchment was patched beyond what was expected. Blair puts faith into us as players/testers of the game and will take our opinion into consideration when p
away or aware? I know the Starbase phase and gate phases work together, I think it's just the phasing to where you shot the cannon. I do think of it as an unfair advantage for the vasari which is probably why it hasn't been fixed yet. Something like this won't stop me from playing the game since cannons are normally the last thing someone builds anyways. test marauder to marauder and see if that works.
The pirate faction was added to Empire At War, they because an unfair faction which could easily beat the Empire and Rebel alliance. The downside, since you lack technology, you are the weakest link, "good bye". [e digicons]:grin:[/e]
Not sure if this was mentioned, but I thought I'd bring it up. map: Triumvirate phase node generators: Antorak class Marauder lvl 7 w/ phase stabilizer researched. Other, Kostura Cannon I guess I normally win/lose a match before I build any cannons, but I did want to try to use the cannon's phase stabilizer option on the victim's planet. situation: While on the offense against the AI's home system I decided to save time and go for their homewo
I'm currently running Vista Ultimate 64bit and it's working just fine. [e digicons]:grin:[/e] I wouldn't see any reason why it would not work on Windows 7.
This competes with X-Fire and Gamespy. I give this a go, but not all my friends will ad Sure you know that these people have the game, but X-Fire does the same thing. You know what game they are playing in X-Fire and can join up. This would need to be the new Lounge and start the multiplayer match directly from Ready to Play program. That will need to be the advantage of Ready to play over other programs.
Command & Conquer is running over a decade with 4 releases. Why can't Sins have 3?
"The final micro-expansion to the award-winning real-time strategy game! Plagued by the continuous war, the factions have become weak and begin to seek refuge in the amiable sub-factions of their enemies in an attempt to find some solace. The Vasari fear the worst, as they know all too well the end is soon near for their race if something radical isn't done within these fleeting moments. Members of the TEC notice a change in the
THIS IS THE LAST EXPANSION? "The final micro-expansion to the award-winning real-time strategy game!" - Impulse I thought there was a 3rd expansion??
Cool, I can't wait for the Beta. After learning from last time, I think Blair and the team will be able to switch between BETA and other versions. [e digicons]:grin:[/e] [e digicons]:D[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]\o/[/e]
it would seem that the map converter is not compatible with this update. Any recommended changes needed to the program to make it work? Or just wait for a newer release for older galaxy files?
instead of Robots, it would be clones. Like many RTSs (Starcraft and CONQUEST Frontier wars), you have your Terran, psychic, and alien race. The 4th race is always hard to place since they either mimic one of the 3 or becomes unbalanced. So instead of robots, a race of artificial life forms should be created. They will probably have crude ships, but are strong (kind of dimilar to the borg).
I see, I'm in the US on the East Coast. I'm normally on between 9pm and 10pm each night. I've been apart of Stardock since the first Galactic Civilizations game.
banned for bringing up the Ban Hammer
The font isn't large, it's the browser you're using. It comes out fine in Google Chrome. Firefox does have an issue with the oversizing though.
Great story, I didn't see a compiled link, so I went through and put them all the pages and put them in one file. Saints of a Solar Empire - A SoaSE Story
The AI no matter what level will always attack platforms and the SB, the seige frigates will go for the planet and avoid the Turrets. So the best option would be to have the Fighters and bombers go after the seige frigates and than take out the rest of the fleet if you want to save the planet first. The AI doesn't really stop their ships and will fly right up to the SB and get destroyed. Against another player, well I would do what EadTaes does, surround the SB with hangars,
your banned for bringing up Sarah Palin.
It is a 4X game. Play a Multiplayer game that's unlocked. You can deceive your friends!!! [e digicons]}:)[/e] The next Microexpansion is redesigning the 4th part of this RT4X game. The diplomacy will be a real diplomacy instead of a mission drawn option against the AI. But in reality this is a diplomacy game when the game is unlocked. With receint updates, if you ignore an ally when offered missions at 100% friendship, they'll turn on you once it drops
But mentioned before, you don't have to worry about the planet being taken over if you install the governors option on the Starbase. Put it this way, on an Asteroid, any starbase will due since the Gravity well is pretty small. Those make the best defensive choke points. 4 Starbases at a Star would be better for Vassari, but a fully upgraded SB with 2 or more repair platforms and upgraded guns surrounding it and fighter bays is really hard to stop. If you lose the