Gauntlet03

Gauntlet03

Joined Member # 847148
263 Posts 1,096 Replies 2,484 Reputation

Thats a good idea, I like it, but the translation shouldn't be 1 to 1. Maybe 1.5 or 2 to 1. That way we don't suddenly double fleet sizes due to the fact that we don't defend 70% of the empire. Completely unrelated, but I like the idea of a 'focus point' a ammount of free tactical/fleet points, or cost which you can focus. IE focus on Defense gives you extra tactical points or reduces the cost of building defenses by 10%. A focus on fleets decreases cost, or increases anti-matt

595 Replies 414,465 Views

You know what I'm gonna expand on that some more... we already have your standard good waypoint system, But we are missing the much nicer aspect of Sup-Com's. Lets say I want to go around the edge of a system, I make 3 points making a rudimentary curve... the ships go to one point, slow down, change direction, and begin again, then repeat until they get there, sometimes making a 180 turn while not moving to change course. Instead, the 3 waypoints should 'merge' (have a key like

6 Replies 11,820 Views

It makes sense to a certain degree, that the TEC ships don't have a universal style, the TEC being for the past 1000 years merely peacefully coexisting but utterly seperate human societies. The robot cruiser is just an example of a design used by one society that never got allot of distribution to other companies etc. Also, it could be a brand new design, much like the KOL, thus it looks more advanced than typical TEC ships because... it is! That being said, its a smal

36 Replies 14,307 Views

I actually feel there should be less 3D not more. Since I don't they will implement a good and true 3D and even they did I think its overall impact is low, since its a 2d solar system, that they should just cut it out entirely. The only strategems I see possible are mostly abuses that the AI won't handle well. Take out the ~ key and bingo things work fine. If you can't do 3D right, scrap it. I would love 3D I would, but right now I feel that since most games evolve into a process of one

150 Replies 167,337 Views

Your point of view may be getting so much disagreement because of your insistence of a supposed 'downgrade' complaining about certain aspects of the game is by no means a bad thing. But you see those are coming back, they took it off to work on. You just seem to be ignoring the warning that pops up every time you play telling you that the beta is not neccessarily fun. Not to mention that there are 2 more betas to go through.

33 Replies 60,751 Views

I think a never ending chain of techs lacks character, and if your concerned about techs becoming vanilla and everyone having them, then you need to be forced to make a choice, IE you cant have it all. Thus you want the techs to be more expensive not less. Or I suppose you could put a final limit on how many total techs your allowed. Say if the game has 30 techs, you can only buy 20. Thus each player may have a different set of techs.

9 Replies 5,380 Views

That would make sense, as it would represent the fact that for allies and non-combatants you shut off the Inhibitor so that they can jump.

70 Replies 63,145 Views

I don't feel it adds more tactics, it actually takes it away. 1. you can't trap enemy fleets who didn't bother to scout. 2. It slowed incursions before because you couldn't jump period, so that is not a legitimate concern. 3. Due to #1. there is less reason to scout because the consequences of a phase inhibitor are nill, bypassing systems isn't usually a good idea. 4. How does it make sense to only affect your lanes... last time I checks laws of physics even f

70 Replies 63,145 Views

I dunno the flag ship assassination just seems to mean to me, so I thought of few other variants. Capital Assassination: you cannot change your capital, if your homeworld is destroyed, you lose. Supply Lines: if you have a planet/roid that is not adjacent to another colony, the buildings stop working, and the culture/loyalty decrease very very quickly. (I would just have this be standard in the game personally) Super-Flagships: your flagships have double h

0 Replies 658 Views

You know I havn't noticed because I havn't been able to play too much, but the changelog states that your wonderful phase inhibitors are only going to block transit to your own lanes... meaning enemy fleets in a system with a blocker can still retreat to neutral or their friendly systems. If thats true I have to say Im VERY against it. 1. I don't think it makes sense. 2. Its very expensive for something not half as useful anymore. 3. There is less reason to scout target

70 Replies 63,145 Views

Don't be soft, root them out and cull their infestation, but offer them the chance to see you play before we execute them. I like your pro and con system shadow hal so I'm going to imitate it. ______________________________________________________________________________________ -Conquest Frontier Wars- I played it very extensively. Pros: Supply System (needed to be said again!) Cons: Buggy Multiplayer _________________________________________

119 Replies 28,373 Views

yeah well aside from topic conservatism, I also mentioned strategies, such as good pairings and in particular the command cruiser, and the concepts there of. You know more than one topic about one thing isn't bad, its when there are ten you need to start herding. I knew there was other topics, I started this one to talk about it and some other things, starting from my point of view. in the words of somebody "chilax" Hmmm 8 command cruisers eh, well I'll give it a shot

14 Replies 3,365 Views

So what with the new version they have implemented something I love, the choice of your starting flagship! Which has allot in common with the hero selection system of War Craft III... So what are people choosing for their starting ships I wonder? My choices revolve around the Akkan Battlecruiser, mostly because its good enough to get rid of starting pirates by itself, it helps your early frigate fleets against more pirates, and it can colonize on the go rapidly enough that you

14 Replies 3,365 Views

Well fascinating, did a uninstall and reinstall, and applied those beta drivers... my missing textures have returned but sadly I can no longer load save games, as that crashes the game. I made new save games first of course, i didn't load up old ones. Sadly this means I won't know if my space elevators are disappearing...

5 Replies 1,480 Views

I think what explains the movement concept is such A. friendly space means the ship is not taking the time to avoid say random collisions of possible hidden space mines... For whatever reason the idea is that cautious ships IE ships in combat zones would be slower... in ground warfare certainly true, and under some circumstances or technical issues I can see this in space... not easily though B. In friendly space one can argue the nearby planet is providing logistical supply su

14 Replies 5,750 Views

no problem ron anywho- I updated my drivers no less than a week ago, so it really ought not to be them, Ill try out these beta drivers when I have a chance tommorrow.

16 Replies 2,723 Views

NVIDIA GeForce 7950 GT Dual processors, Intel 6400 Totaling @ 2.13 Ghz 2 Gig Ram, Look I'm not into too much terminology, you can be a know it all Ron, but you don;t need to rub me the wrong way with it Hope thats a little better for you

16 Replies 2,723 Views

Yes I did uninstall and reinstall... if anything I'm imagining that the installation somehow missed those files and I plan on uninstalling and reinstalling... Again.

5 Replies 1,480 Views

Alright I just mostly finished a game on easy... 1. The texture glitches are odd... missing textures for the cursor, the dreadnaught, the light carrier, the heavy shipyard... and space elevators still disappear. 2. Pirate bases are great, and I think the pirates are adequately defended, though over time the pirates should build up a few turrets, hell even squadron hangers. Also I feel that a few pirate versions of the ... hmmm utility capital ship IE the one which can colonize

5 Replies 1,480 Views