I noticed in Sins you have areas on the models that are self illuminated, and have reflective mirror, or "chrome" like surfaces. My question is .. How did you make the chrome look? I am assuming it is on the specular map, but i cant find any spec maps looking through the files. I see the color, the bump/normal maps, and the illumination maps. Is the specular map merged in a layer with one of the other .dds's? or is there a value you set on the model itself?