Some things on my mind...
Game speed :I'd love to have the option available to have ships in controlled territory get a speed bonus, so they can move around behind the scenes a bit faster. I am not talking about hyperspace speed, nor jump charge time, I am talking about gravity well travel in systems under your control. (I got this idea from the new COH OF expansion, as the British move faster in their own territory and go into defensive mode once they enter enemy territory).
Logistics of Research / Parallelism :So now we have 2 types of research stations that take up 2 logistics spots each... I can deal with that as I just need to control more territory to have more labs. What irks me is ,I cannot do research in both labs at the same time. That HAS to be a bug. This is a huge game slow down for me, if I have the money and want it invested in research for both CIV and MIL reasearch PLEASE let them at least research at the same time (in parallel).
Planetary Shield Generators :Make them cost more, and give them a reserved logistics spot (which must be researched) that does not take away from the tactical logistics number. Also why doesn't the shield generator have its own shield? Come on...
Capital Ship Logistics :The 16 unit cap is FINE for systems with 3 stars and around 15 planets per star. Once it gets bigger than that I foresee issues unless you have teammates to help you. Perhaps capital ship limits should be effected by if you set teams at the beginning of the game or not. A team of 2 with 16 ships per person is a different story... I don't know , but it needs tweaking. Also adding the need to research for more ship logistics spots slows down the game.
Planet Exploration : Cool feature, and 2 levels is fine, but if you do discover something during the first 50%, I have yet to ever find anything in the remaining 50% (unless the first 50% came up with no results, then it seems I have a 3 in 5 chance of discovery). And I've tried this on at least 30 planets/asteroids. Is that a bug? Else once you do discover something, why even bother exploring again ? This also slows down the game, and seems to cost a lot.
Little Issues : ~ Gauss cannons still seem useless late game.
~ Culture should still be an offensive option, it doesn't seem like it is anymore.
~ Repair Facilities need some kind of better animation than little sparks flying out of 1 repair arm.
~ Why are we still using the Vasari Refinery?
~ Would be nice if bombers/fighters that come from hangers around a planet were a bit faster. (say they know the area better, and are expert pilots)
Thats just a few thoughts, I might update this with more later today. Replies as always are welcome!