September 22-24
Technical+ Graphics? -- Mouse cursor disappears (old issue, back in beta 3) (
Link)
its quite hard to play the game without really seeing what you are doing, so ... if there is a fix, plz let me/ us know. (or the few other people in the forum who had this bug before, how you solved it.)
+ ICO -- Can use special characters in names via copy/paste (
Link)
When creating a charecter, you normally can't use the manual alt+numpad (unless the 5 combos I tried don't work at all)
When you have completed the word you want your name to be, select it and press ctrl+c
Now, go into Sins and make a charecter. When naming it, press ctrl+v and your custom-letter name will appear.
+ Camera -- 'X' zoom preset doesn't show full gravity well for stars (
Link)
I have noticed in the Beta 3 that when you have the sun selected then the "z" key to zoom in close and the "x" key to middle zoom is reversed.
i.e. "x" zooms in close and "z" is the middle zoom.
+ Graphics -- Cinematic view doesn't remove quite everything it should (
Link)
When ships move, or attack it still shows those pulsing red, or blue travel lines. Is there a need for that in a cinematic view?
Can we turn off all the planet icons as well as the other icons? Nothing ruins a perfectly good screenshot like a wall of half faded planet icons in the background.
I notice that when you press ctrl+shift+z to make the UI go away, the little red orbs from the Akkan's targeting ability remain which can really mess up screen shots as well. Haven't checked to see if those are still there in cinematic mode or not.
Gameplay+ Discussion -- MACRO STRATEGY: FLEET ALLOCATION (
Link)
+ Discussion -- Loyalty penalties: should extra capitals be brought back? (
Link)
First off , I know we have the move capital option, but what if it isn't an option due to losing the benefits of the Capital where it is. (Move capital should be really only used once your capital is under attack, as an option to restart elsewhere...IMHO)
As most of us know, once a planet/asteroid is 7 jumps away from the capital, its loyalty is at 15% making the planet/asteroid pretty much useless. At least until culture comes to play, and even that doesn't help as much as I'd like...
+ Feedback -- Pirate base should be immune to culture-flip (
Link)
I was playing a small map earlier today and after I conquered about 1/2 the solar system and my Broadcast stations had spread almost everywhere. I realized that I took over the Pirate Hideout with my society influence. This is stupid and should not be able to happen.
+ Feedback -- Game needs more (4X) depth (IC) (
Link)
My greatest concern with sins is its lack of true depth. Depth is by far the most important factor (IMO) when playing a 4x game. Its not about pretty graphics, but about options. It's about making the player feel like they are truly the one in charge. After an hour or so of sins it seems like all im doing is system hopping. Yeah I'm working up the tech tree slowly but surely, but besides that it gets a bit uninspiring.
+ Request -- Give some hint that there's something to be found on planets with artifacts (
Link)
Incidentally, I think the system would be better if you could still see if a planet has an artifact - but you had to survey it to get the benefit of the artifact. That way, you don't get instant-boost from capturing the planet, but you also get the rush of competing with other people for control of an artifact.
+ Idea -- Option to tell the pirates where you'd like them to attack when you place a bounty? (
Link)
what if once you put a bounty on an enemy player, you also had the option to mark certain planets/asteroids where you'd like the pirates to go? Or specify that you want them to disrupt enemy trade routes?
+ Idea -- Pirates should build factories to replenish lost defense ships (
Link)
They at least need to construct a Light Factory because once the ships at the base have all been destroyed from raids, the pirate base is EXTREMELY easy to take....The pirates have LEVs, so why don't they use them?
+ Idea -- Various terrain-related requests and ideas (
Link)
2. Nebulas/Anomalies: Make them thicker visually.
3. Asteroid Fields: Have resource asteroids here, and see outpost. Also their gravity well should be irregular.
Ongoing Discussions+ AI - Autoretreat option (
Link)
+ Simultaneous Research (
Link)
+ GAME SPEED (
Link)
+ Initial impressions of Beta 3 (
Link)
+ Beta 3 global chat remarks (
Link)
+ Culture Destruction? (rushing discussion) (
Link)
+ The new zoom system... (
Link)
+ Learn from past space game mistakes!!! (
Link)
+ First Beta 3 impressions (
Link)