Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1651 Top

Well updates are indeed sparse. I have been awaiting a certain resized marathon for quite a little while now from DanMan. He is of course busy as he is the only person who can texture besides CaptKeyes. CaptKeyes is currently in search of a new modeling program so he can fix the current model glitches.  Me, you ask? I am learning how to texture so that we can progress faster.

Reply #1652 Top

THATS IS EXACTLY WHY ARE PLEASE TO ANNOUCE that you need to take some extasy

Reply #1653 Top

Quit spamming up the post you weirdo! ;P

Reply #1655 Top

smoke a bowl and watch some tv

Reply #1656 Top

 ....:annoyed:

Reply #1657 Top

Hey what do you guys think I should do about the archer missiles? I know we need to decrease the size of the current missile but what should we do about the trail? I have been playing with it in Particle forge and to be honest it seems kinda... wrong without smoke. But WITH smoke it kinda gets a little smokey during those massive battles

Reply #1658 Top

if theres a way to lessen the exhaust trails by all means do it.  if need be we can always lessen the number of missiles fired.

Reply #1659 Top

Quoting Dinoff, reply 8
if theres a way to lessen the exhaust trails by all means do it.  if need be we can always lessen the number of missiles fired.
End of Dinoff's quote

Truth. There are a TON of missiles being fired. ;P I got back the resized marathon btw and DANMAN also fixed the specular map. I was thinking about getting the Halcyon that Blamtroid sent us in and then we could release a *small* demo. Like 4 ships and longswords. Who knows? Once we get a release out there maybe a skinner will contact us...

Reply #1660 Top

Quoting CanadaMan777, reply 9



Quoting Dinoff, 
Who knows? Once we get a release out there maybe a skinner will contact us...
End of CanadaMan777's quote

by all means go ahead, we all want a Demo anyway:andrew:

Reply #1661 Top

And what's wrong with all that smoke?  Unless it causes lag.

Reply #1662 Top

well i feel like when i makes this mod i want it ot feel like your in a halo battle i find it more important to make this mod artistic then any thing else

Reply #1663 Top

Quoting cptkeyes, reply 12
well i feel like when i makes this mod i want it ot feel like your in a halo battle i find it more important to make this mod artistic then any thing else
End of cptkeyes's quote

Dude, I still need to give you the updated Marathon. Get on YIM

Reply #1664 Top

did you guys hear about the expansions? 

Reply #1665 Top

to sins not the mod

 

Reply #1666 Top

Quoting CanadaMan777, reply 7
Hey what do you guys think I should do about the archer missiles? I know we need to decrease the size of the current missile but what should we do about the trail? I have been playing with it in Particle forge and to be honest it seems kinda... wrong without smoke. But WITH smoke it kinda gets a little smokey during those massive battles
End of CanadaMan777's quote

 

If you give the missile a nice glow for it's engine, then you could lessen the smoke to a meer haze, so you'd still see the smoke, but you'd be tracking the missiles primarily by the glow of their engines. The glow shouldn't be TOO bright though, I mean we're fireing missiles not lasers lol.

Reply #1667 Top

Quoting Dinoff, reply 14
did you guys hear about the expansions? 
End of Dinoff's quote

Yeah, it might be a little while before we incorporate everything.

Reply #1668 Top

Quoting CanadaMan777, reply 17


Yeah, it might be a little while before we incorporate everything.
End of CanadaMan777's quote

not too long i hope:time:

Reply #1669 Top

Oh yeah for the missiles I just solved the problem by merging the Halo mod with bailknights. Now the trails look excellent!

Reply #1670 Top

Quoting CanadaMan777, reply 19
Oh yeah for the missiles I just solved the problem by merging the Halo mod with bailknights. Now the trails look excellent!
End of CanadaMan777's quote

 

But what about the NUMBER of missiles being fired?

Reply #1671 Top

Quoting dwood15, reply 20

But what about the NUMBER of missiles being fired?
End of dwood15's quote

That has already been reduced, as well as HOW they are fired. They no longer go in a "stream" like in the video, now they come in bursts.

Reply #1672 Top

Hopefully you upped the number of missiles per burst.  Halo is like anime, big on mass missile swarms.

Reply #1673 Top

I can't wait to see your mod. 

I am a bit of the halo fan, well that is to say I really enjoyed the storys and space battles talked about in the books more so that the games.