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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,508,153 views 4,959 replies +12 Loading…
Reply #601 Top
@cmdrleeadama,danman is working on fixing the minidumps, and will put up a fixed version soon. just be patient. @Danman, 1.03 was a big jump from 1.02, and crashes are to be expected. don't worry, we all support you 100%
End of quote


Thanks for backing me up

everything works for me except when play as rogues...it dumps 2 minutes inalso the derelict research is still there and clickible but it does nothing(colony frigites no longer can do it)___i realize that lrms now capture the ships im just wonderin if that research should be deleted or if it has uses im unaware ofas far as the new music is concerned... i kinda like it. very fitting
End of quote


Glad you like the music. I love it.

I did what Lost_wLD suggested, and replaced the explosions.explosiondata file in the gameinfo folder with the file of the same name from Bailknights mod v1.2Then I disabled pirates and played a match, advent vs a normal AI TEC on a medium random map. I've been playing for 2 hours now without a single problem, and it looks gorgeous.I think that replacing the explosions file will fix the biggest problem, because pirates can be disabled easily until Dan gets the jolly roger fixed.
End of quote


Glad you like what you are able to play LOL!
also, I'm getting minidumps like crazy, game is only stable for about 10-15 minutes and then it crashes. any ideas?
End of quote


Please just bear with me. I'll get it all fixed tonight.

Just tried playing on an XP machine to see if it was vista related. Dumped.
End of quote


It's not an XP or Vista issue, at least as far as I can tell. It is errors on my end.

Thanks again for bearing with me all. I appreciate it.

DANMAN
Reply #602 Top
I was playing as the Atlantians and i can tell you it pretty beast so far. good work and can't wait to play with the rogue!
Reply #603 Top
Hello Danman, thanks for the wonderful job you have done putting this mod together, you and your team. I look forward to playing the mod again once you get the errors taken care of. I have a questions for you. EzraeilBeatus was doing a Star Trek mod putting some good stuff together. I remember you asked him in a post if you could us some of his stuff. Did you ever use any of his ship designs to put into your mod?



ssgactionjax
Reply #604 Top
awsome guys thx

this isnt really a problem, but does anyone else not see sheild effects durring battles? it looks like all attacks are hitting the hull now, no more sheilds.
Reply #606 Top
Minidumps??????????????????? ive never had that problem even now i can play non stop and nothing happens it works perfect except with the rogues but other then that i see no problems and i love the atlantians!
Reply #607 Top
I dont know if this was because I had all of the new races as allies or a combination of many things, but the second I clicked on the Kor Ah Capital ship it mini-dumped on me. Can anyone confirm this to see if it was just me. thank you.
Reply #608 Top
Wheres the edit button??
Other then that great mod though. ANd another question will the atlantian eventually have their own voices like when you make ships and stuff and original models for things I know its hard and will take a while just want to know if its possible and if you plan it for the future
Reply #609 Top
Edsa, in some eariler post some people have let DANMAN know about the mini dumps happening when some of us are playing the new 1.3v of his mod. He is in the process of fixing some of the bugs that some people have ran into and let us know when the work is complete. Maybe sometime tonight or tomorrow.


ssgactionjax
Reply #610 Top
yah I just noticed that myself cmdrleeadama, seemingly no shields, statwise they are still there just not visually
End of quote


I think the shields are only to small for the model, so you can't see it. Is the same problem as by the Star Wars mod, I think.
The mod runs fine, but if I want to conquer an system and want to kill or kill an Kodiak Cruiser, it dumps. Is that the same bug like a few posts before ?

And if I want to select the whole fleet ( I played Atlantians ) the Progenitor Mothership couldn't join the fleet, I have to select it seperately.


Reply #611 Top
UPDATE:Ok, lot has happened today. Here is what I have found:The Jolly Rodger was causing dumps - now fixedA module in the Pirates was causing dumps - I removed thatThe missing explosions were causing dumps - the fix worked for that.So far, the mod is now as stable as it is going to be. There is the 'Gas Giant' error, but that DOES NOT cause any dumps, and was grandfathered in from Sins Plus anyways, so if it didn't make problems for Uzii, then it wouldn't here either.Also, found some other files that were missing with the merge with 1.05, I fixed them too.Now I am taking care of the Atlantian TITANS, the way I wanted too before I released the 1.3 version. Should be done tonight.I'll post the new version tonight if I can.So that's it for now. I don't think it is XP or Vista related, just a bunch of stupid typos and errors on my behalf. So I apoloigize for that, and thanks for being so patient.For those who got the mod working, GREAT! Hopefully you will notice all the "good" things about the new version.Talk to you all later,DANMAN
End of quote


ok so...when you say 'fixed' does that mean the downloads are updated and we should redownload and delete the old or...something else...
sorry to ask but i dont feel like trying it then be hour into a game and same dump...lol...
Reply #612 Top
I believe Danman means what he states. Some of the problems have been found and fixed, but has yet to upload the fixed version.

BTW, Keep up the great work guys.

-Tanith
Reply #613 Top
For me it crashes right after i queued up extractors, frigate factory, Capital Ship factory, and was browsing the the ships in the frigate factory. Kinda in that order. I was playing Atlantiens against The new pirate race you made, on a random small map. Normal A.I.

here is a picture of my spec. Sorry i don't know how to resize images

[img=http://img100.imageshack.us/img100/2262/46817446ka8.jpg]
[img=http://img100.imageshack.us/img100/2262/46817446ka8.7293357ffe.jpg]
Reply #615 Top
ok so...when you say 'fixed' does that mean the downloads are updated and we should redownload and delete the old or...something else...sorry to ask but i dont feel like trying it then be hour into a game and same dump...lol...
End of quote


No, he hasn't uploaded the new version. He has asked for our patience while he irons out the remaining issues he discovered today and he will announce when the new version has been released.

Reply #616 Top
Pure awesomeness Danman, Keep up the good work :CONGRAT:
Now I just tried to see how is the black hole and it totally rocks! I was playing Atlantean (they are the best!) and made an army to send it trough the black hole, it had tons of ships and capitals, it had 1 Osirus. I sent them all through the black hole in a straight line accros it, the result was total ownage, i saw how my sentinels were killed before getting to the stronger part, then i watched my capitals get annihilated while trying to get off the strong part (some just got stuck and couldnt fight gravity) At last i saw the rest retreating to a unexplored planet, i zoomed in and the only unit alive after the massive black hole was the damn Osirus, with only 200 HP left! and its the unit with most HP and shield, 10000HP and 3000 Shield went to 200! Black holes just rock.
Reply #617 Top
XEFUS:
Glad you like the Black Holes! This is the first I am seeing a comment on them due to all the wacky problems.

UPDATE:
OK people, here we go again. The "new" version is up, labeled 1.03B, "b" is for BETA at this point, as there is still a GalaxyDef error that I can't seem to fix, and it makes the game dump either when you first start, or when you try to shut down the game. I can't seem to locate the bug, so any suggestions are helpful. It's a new bug too, not one that was causing all your problems. This one came after I altered some unrelated files ( I just love Sins modding...)
So, please donwload, and test, test, TEST! Please let me know what you find out. I am off to bed. See you all tomorrow.

DANMAN
Reply #619 Top

Thank you, thank you, thank you. Loved your previous version. Canceling 1.3 been downloading for hours and downloading 1.3b on a supper fast server. be playing in 20 mins. woo whooo!!!

bin
Reply #620 Top
ok, so 1.3b def works better

however, how does one actually navigate around a black hole? I played a random map, and i was boxed in by BHs, and when i tried even to go around one, i lost every frigate in my fleet. How are you supposed to deal with this?

also, is there a way to simply make them not pop up in random maps?
Reply #621 Top
7 deadly sins is by far the best mod out there for sins :CONGRAT: , but since i got v1.3b i cant even open a game without a minidump  :SNIFF!:  . i know youre doing your best to fix the startup dump problem. keep up the brilliant work. :HOT: 
Reply #622 Top
Try starting a brand new game, instead of a saved one, they won't work either way.

DANMAN
Reply #623 Top
WAIT which link is the fixed version i dont want to click something wrong
Reply #624 Top
I was the first to download it WOO HOO :CONGRAT:
Reply #625 Top
OK, we have just identified that the Black Hole entries in the GalaxyDef is somehow confusing the game. We are looking at how it differs from the GalaxyDef I sent with it, to see what was changed and how that could be causing the problem. Check back later today.

cmdrleeadama: Very Carefully. If you click on the BH and then hover over the ability icons you will see the ranges of the effects. The best way is to leave the gravity well. Wow, you were in the safest system in the galaxy!

Xefus: Hmmm... I guess I will have to ratchet up the core a bit then. No one gets out alive. Glad you like it.