However if an enemy scout ship pops in, the Radiance Battleship seems oddly drawn to it and breaks away from bombardment to try and chase it down instead of more properly continuing to pound the planet and allowing the frigates & strike craft to give chase.
i recognized this too with vasari caps. but i am playing v1.05. giving the caps the explicit order to bombard the planet solves this "problem".
The AI targeting for Detonate Antimatter could be improved as well.
as i am a lazy guy, i see some advantages in this. but to have a difference between a good and bad player, it is necessary to use the special abilities of caps on your own at the right moment and the best possible target. so this requires skill and not "good" coding.