Whle The other LvL6 cap ship abillities may not kill fleets that does not mean it needs a nerf. Apples and Oranges.
Im mosstly an advent player but im sure Vasari has something aswell
But Advent has Synergies that destroy Fleets as easaly ->
Animosity
Level available: 1 / 3 / 5
Antimatter cost: 65
Cooldown time: 35
Affects: enemy frigates, capital ships and structures
Range: self
Area radius: 3000 / 4000 / 5000
Max targets: 6 / 12 / infinite
Duration: 20
Effect(s):
Enemies forced to attack self
+
Vengeance
Level available: 1 / 3 / 5
Antimatter cost: 75
Cooldown time: 30 / 35 / 45
Affects: friendly frigate, capital ship or structure
Range: 6000
Duration: 20 / 30 / 40
Effect(s):
Damage retaliation: 60% / 130% / 200%
+
Malice
Level available: 1 / 3 / 5
Antimatter cost: 50
Cooldown time: 10
Affects: enemy frigates, capital ships and structures
Range: 8000
Area radius: 3000
Max targets: 8 / 16 / 24
Duration: 10
Stackable
Effect(s):
Damage propagation: 30%
Affects: other enemy frigates, capital ships, and structures affected by Malice
Area radius: 5000
Max targets: 8 / 16 / 24
Will make fleets blow up and can be used 3x as often as missile barrage. 5-6 guardians + 2 motherships with lvl3 shield restore are pretty much invincible in late game( shield and AM reshearch) and so on.
BTW what happens in a situation with Anemosity vs a channeled abillity that has a difrent target?