i'm currius as to what you mean by this?
in vanilla sins you beat your enemy's fleet and then went on a ranpage throu his worlds, how is that strategy? imo the whole concept of blitzkrieg in space warfare is kinda hmmm.
atleast now there is time to rebuild a fleet and try to make a comeback
First of all, most people get rolled over because they sit there and watch there fleet get annihilated instead of falling back to world with repair bays and system defenses to help them hold the line.
What I meant was it was possible to have different strategies other than everyone dig in and chip away at the enemy positions bit by bit. I enjoyed using multi-fleet strategies. I will probably still try to use them when I can, I won an entrenchment game last night by holding one front while a small raiding fleet destroyed another front that had not been fortified yet. Eventually all fronts will be fortified, and it will be kind of painstaking to take the last worlds if the person does not wish to surrender. Fine for single player but tedious for multiplay.
I understand the time factor argument ( not wanting to play for 12hours in a mp battle) but imo this is a bit faulty argument. If you want faster games play small maps, a 20star map shoud be an epic undertaking not a dang i lost my fleet /surender
20 STAR??? Do you mean 20 planet? 20 planet is a 4 player map?? 50 planet, 1-3 star is a 8-10 player map. 50 planet games generally took about 2 hours to finish which is the upper end of what most people can handle. 20 planet games took about 1 hour. One of the 20 planet, 4 player Entrenchment games I played went 2 hours without either team achieving a decisive advantage, then it crashed. I'm seeing games take roughly twice as long to play with Entrenchment. The Epic 20 star games are the realm of Single Player, and groups of friends who meet regularly to complete their campaigns.
Mines wouldn't be detonated by a friendly ship. That would be nuts. IFF would certainly prevent that. I don't think mines are overpowered as it stands now, at least not TEC mines. I haven't dealt with the others much yet. I think scout detection range might need to be bumped up a little, but sending some scouts with your fleet will let them see and fire on the mines. I agree that it would probably be a good idea to have an upgrade for flaks that would let them destroy mines, but then you're taking that ability away from scouts, which it really makes sense for. Maybe just increase the damage that flaks do against mines, so that they, along with scouts for spotting, could clear out minefields more quickly.
I don't think mines should be detonated by friendly ships, but they should certainly hurt friendly ships if they do detonate. It is very annoying to be trying to clear mines and be attacked by ships of the other player, not to mention suicidal minelayers. Then when the mine detonates, the enemy ships are all ok while yours all die. And I'm not really complaining about TEC mines or even Advent mines....wait until you run into someone using Vasari mines on you. 