[Bug] Huge De-sync Error

I have encountered this quite a few time's now in LAN & Online games.


Mid-way through a seemingly long game (1-2hr's in) the game will de-sync without reporting it to us, yet the game will continue. Leaving us a little at a loss as to whats going on. It's as if the AI takes over for the other players yet we still stay connected & certain events happen on others' (but not all) people's clients.

 

For example:

Earlier today I was in a game and I had a starbase, fully upgraded (3x Health, 2x Weapons, 2x, Ship Production <I was TEC>) and my companion within the game asked me where my starbase was, he literally couldnt see it. He then asked if I could see his starbase (which he setup in the same system) of which I couldn't. He could see I had the system however he couldnt see my fleet, starbase, or culture generating building that was in the system, and I couldnt see his Starbase.

This has happened when we've been playing with mixtures of the factions so it doesnt seem faction specific, how ever I only ever play with friends against the AI so it may be a Player vs AI only bug. Whatever it is, it currently makes longer games nigh on impossible to complete and as such playing rather pointless.

 

This has also been reported here: https://forums.sinsofasolarempire.com/333953 however I thought id post it up in the correct place with a little more of a write up.

 

Love Entrenchment however it's a shame this bug is here as it cuts alot of would-be fantastic games short due to de-syncs.

3,948 views 5 replies
Reply #1 Top

Well as I wrote in the other post, you'll have to email IC support and have them tell you what settings to change to get sync logs. A lot of desync issues are deep enough that it's impossible to point out and find the bug from a basic description. What they really need are sync logs from everyone in a desynched game, without them it's almost impossible to track down deep rooted sync bugs.

Reply #2 Top

Sorry I must have over looked your reply.


I have:

IsCheckSumLoggingOn TRUE
LogOutput TRUE
ShowErrors TRUE

in my settings file atm but I will email them to find out if there are any other settings I need to enable, thx for the reply Annatar

Reply #3 Top

There are a few others, mostly having to do with the sync tick frequency. Unfortunately I don't remember myself what they're supposed to be (Blair just posted it on IRC once when we were testing in 1.1) so that's why I'm suggesting you email them to find out exactly :)

Reply #4 Top

Found the "Checksum" error files which are entitled SyncLog-PlayerX.txt

Both for me and my friend can be found here

Edit: Have emailed the files instead

Reply #5 Top

You should email those too, they'll get them faster that way :P