So far game balance wise it looks very good but i still havent gotten to testing everything out so far. So more will be comming on that later.
Right now i noticed 2 problems one minor small one the other being much more critical.
1) Small one first, it's onyl that everytime i start a new fresh game of Sins for the first minute it studers, It's like watching a stop frame animation. To me it seems like the game still hasn't completed loadign since i can hear my drive working. But the problem quickly goes away and it'S the end of it.
2) The big problem I am getting is that approximately 1h30 minutes into a game the game will crash with a C++ runtime error. It's not a dump and doesn't create a dump file, dunno if this is the same problem as other people are encountering with graphics set to high and game not being optimized yet so gonna try later at lower resolution. Currently running the game at max settings 1680x1050
Specs:
Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
8Gig RAM DDR2 1066MHz (windows only sees fewer then 4gig since it'S nto a 64bit OS)
NVIDIA GeForce 9800 GX2
Windows XP Professional (5.1, Build 2600) Service Pack 3
Asus P5k Deluxe
SoundMAX HD Audio
Screen of the problem in question:

I)On some other notes I noticed the new sounds for TECs balistic weapons. I like them since their clear and not i can even clearly hear fighters shooting. The bad part is that they sound like .22 caliber bullets being fired. They need a bit more bite IMO. But it'S a definate improment over the muffled old sounds.
II)I think their might still be bugs with the starbase's new targeting ability. From what i understand 1 bank is suposed to be able to target up to 3 targets. And i think i spotted this happening most of the time from all starbase including none upgraded ones. Except for one that was only shooting at my 1 cap even thou other target were present. It was an advent starbase. But for capital ships this seems to be workign right i am seeing my caps fire their secondary guns more more offtenly and on more targets. Will definately give caps some of the OMPH they were missing.
III)Also dunno if it's intentinal or not but the color markings on the Akkan seem to have gotten very dull. My bright orange was only visable the light was reflecting of it just right. Other then that they were a dull brown, will try to get a picture later.
IV)For Starbases beign auto pinned in the empirer tree you should add and option to chose weather or not you want to to auto pin in the User Interface menu. I for one find them very anoying. I only want fleets pinned. Prety sure that's prety easy to put in.
Old problems that need to be fixed that i havent comfirmed still exits but probably still do are.
a) Dunov's Magnatise ability does not interupt channeling abilities.
Starbase contructors stilla utojoin fleets. This should be off.
c) I'll rewrite them as i reremember them. 
That's it for now back latter.