Bugs encountered in sins beta 2
Game crashes after 2-7 minutes if effects are set to very high in single player on my system. Changing to high resolved the issue entirely for me.
After 2 hours and 15 minutes, we hit the desync error again in a 4 player direct connect game. Only happened 1 time out of 4 2+ hour games.
Another hard crash (no desync) at 2 hours and 7 minutes. 1 crash appeared to occur at the time of an autosave. Noticed that most issues with crashes, etc, seem to occur after the 2 hour mark now.
I was able to play 1 game for about 2hours and 15 minutes without issue with 3 players in direct connect.
Starbases do not automatically allocate the resources immediately (like buildings etc). You queue a base but it doesn’t take the resources until it actually starts building. Not sure if this is intentional or not, so perhaps not an issue.
Thanks for resolving some of the desync issues with this version! I really couldn't play the previous beta at all and now I can again. Thanks Devs!