Funny you should mention...I pretty much spent the last week checking out the mods and here are some mini reviews:
Distant Stars
https://forums.sinsofasolarempire.com/335474/page/55
Distant Stars is pretty much like Sins enhanced in every aspect - graphics, planet variety, capital ship strength, technology...flavor! After you play it, you will probably never play regular Sins again, unless you are playing a multiplayer game. I prefer to play it on bigger maps with slow income settings....fast income settings provide so much money that you won't be able to spend it all if you empire gets to any sort of size.
Here are the 3 most promising full conversions I have played. None of them are completely finished, but they are all interesting and playable.
Stargate Races Mod
https://forums.sinsofasolarempire.com/314779/page/43
The Stargate Races mod has the Wraith, Ancients, and Asgard currently. I keep coming back to this mod because playing with each race gives such a unique experience. Asgard have a few incredibly powerful and advanced ships. The Wraith have their Hives with tons of darts and lots of support cruisers. The Asgard have powerful shield techs and mobility. I'm not 100% certain on balance, but I have played some long games with both Ancient and Wraith, and I found that while each have their challenges, they all have the tools to advance. On a side note, the biggest Ancient capital ships become godlike in power as they approach level 10 while the Wraith tend to expand very rapidly and out-zerg their opponents, so both races do have their challenges, but I tend to think the Ancients become kind of unstoppable if you survive long enough. Hats off to Dolynick for this very interesting mod and I can't wait to see other races as they become available.
Star Trek Sacrifice of Angels 2
https://forums.sinsofasolarempire.com/358241/page/66
This is a great mod if you are a Star Trek fan. It still has some rough edges (automation of some things like repair and shield restore on drydocks isn't working), but shows tremendous potential for when it is completed. Ship combat is very cool -- the ships behave like Sins fighters making torpedo passes at each other while firing from their various phaser / disrupter banks. My main observation is that the earliest ships you can make (like the Constitution) are so weak it almost isn't worth building for either scouting or attack purposes. I played a few games and found I didn't really need to make the early game ships, just went straight to mid game ships. It would be nice if the progression of the ship technology made every era have its viable heavy cruisers before moving on and unlocking the next cruiser in the progression. Advanced ships and capital ships are so much tougher than the early ships it isn't funny... That said, it is still in beta, and if you like Star Trek, this is a very impressive conversion.
Star Wars Requiem
https://forums.sinsofasolarempire.com/344013/page/21
A very polished Star Wars mod....the battles look very much like Star Wars battles with turbo lasers flashing. A few of the ship powers don't really seem to fit in a Star Wars universe, like the Nanite repair clouds a few ships have...but I suppose this was to make the Rebel & Empire races somewhat competitive with other races that have mobile AoE repair. While there aren't quite as many exotic "technologies / powers" to use and both Empire & Rebel races seem to play mostly the same way, this mod can't be beat for capturing the flavor of the Star Wars universe.
The Entrenchment 1.41 version of this mod is still in beta, but there is a link to the mod's standalone webpage, and then go the modders forum and look for the 1.41 beta link.
If someone knows of another great conversion, I'd be interested in trying it out!