He builds one sova (all bombers) and rushes. I build one Kortul and rush. A level 1 Kortul can't stand up to a level 1 Sova. However, a simple upgrade to level 2 makes the Kortul a Sova killer. Disruptive Strike basically neuters his attacking ability to deploy missle platforms and power surge negates any affect from his bomber and weapons. Even upgrading the Sova to Level 2 or 3 has no affect on the outcome after this point. It's main strength is the missle platforms.
I find it hard to believe that a kortul will stand up to a carrier with bombers, both ships being at the same level, because I tested it against advent halcyons with another player (granted I went for jam weapons, which seems to be the intuitive, sensible thing to do against a carrier).
Funnily enough, this was a "pro" player I tested this against, who told me beforehand not to even try it, that it was stupid to do and a waste of both our time, that the kortuls would be slaughtered by bombers (and they were, each time). I even used multiple kortuls and staggered the "jam weapons" but carrier caps easily won. He told me to go skirantras to deal with enemy carrier caps, so that's what I started doing. Now we are here and someone is telling me to go kortuls. Go figure.
Perhaps the real problem is that there is no user's manual or communication from the devs on how to use any of these ships, and worse, the way you use them changes from patch to patch. So you just have to figure it out through massive trial and error. Even the "pros" differ on what should be done.
But forget all of that, I asked you a question, and you gave me an answer, which is what I wanted.
It can't handle a Jarasul upgraded either, not enough antimatter for a level 1 kill using nano disassembler, but plenty with the second stage.
An egg just gets utterly slaughtered vs. carrier caps. You see carrier caps and you have an egg, the best hope you have is just turn tail and run as quickly as possible, and hope he doesn't give chase and kill your egg in the next grav well (which he often will). But thanks for your input anyway.
Instead you didn't use the skirantra to great benefit and instead it sounds like you went in and let the missle platforms beat you silly.
Yes, I stated that I did. If he's bombing my roid, I have no other choice but to go to him. I played JBaum in a battle a few days before this incident. I fought his sovas in a neutral grav well with my skirantras and starbase. Here, I did NOT let him beat me silly with missle platforms, because there was no roid he was bombing. I just kept running my starbase around while keeping my skirantras running behind it to keep it healed up.
Every situation is different, thus I play every situation different. But I still see no reason why the attack on an attack ship should be far greater than the heal of TWO support ships, when I am forced by the game design to use that support ship to counter what he brings. The problem is, the game design forces vasari to be nonviable on a small map, but I entered the proposition assuming that vasari was viable in this situation.
If you lost a cap because of missle platforms I find that pretty sad when you can just MOVE out of range.
Let me try to say this again.
1. He was bombing my roid. I had to go to him if I had any chance of saving the roid.
2. I found it surprising, and pathetic, that the dps of his capship could out-dps the heal of TWO of my capships, when I am forced to bring that particular capship. It offends my intuitive sense of how this should be balanced. I have to play this game either by an intuitive sense of a correct balance, or rote memorization of an unintuitive balance through lots of trial and error, which changes from patch to patch. Please forgive me if I struggle with the latter.
Even if you lost the roid it did not much matter because you can always retake the thing and not have lost much.
I'm not retaking that roid once I lose it, and neither are you, especially once he drops 3 TEC repair platforms on it. You lose the roid in a game like that, it's game over, so you just give it all you got. Actually, you lose the first battle in a game like that (which this was), it's game over. You know that.
Just learn how you screwed up and do better next time. Quit moaning about it already.
Where's the moan? I just reread my original post at the top. I see no moaning whatsoever. I don't even see a hint of a moan.
My conclusions are that vasari are forced to bring skirantra to deal with threat of enemy carrier caps (halcyon, sova), but actually won't be able to counter the sova on a small map. Vasari are unviable on a small map, so you MARK MY WORDS, sooner or later the devs will rebalance the vasari, either through nerfs to other factions, or buffs to vasari.
This ends my involvement on this thread. Thanks to all who tried to offer constructive input.