Mass Effect 2 though, is significantly different than the first ME, and as such, deserves derision. Why did Bioware throw out the awesome game play of the original just to make it a proper shooter? All that was unique about the title was tossed out in the name of selling more copies.
...
What?
Awesome gameplay? At first i liked it. But pretty soon i realised how ME1 worked: You take AR, put best mods to it, and run forward and shoot everything (and use throw/lift). Character development had no meaningful choices, you just maxed out a few skills (i refuse to call them talents) and you're good to go. In battles, there are no tactics involved or anything. I have played it on insanity starting with a brand new character, no challenge anywhere.
Exploring with the Mako is sort of fun... for a couple of times. Afterwards, it was chore, but thankfully totally non-essential and optional.
Oh and the weapon skills worked idiotically (increasing accuracy, yet you still have to point and shoot yourself) though i'm still not quite sure whether it is better way than what Oblivion did, skill=weapon damage.
And there were Charm and Intimidate skills. Not saying anything about them, in general, every BW game i have played has idiotic persuasion system. Morrowind speechcraft is still the best persuasion system, and it wasn't very good...
I don't get what was so unique in ME1. Gameplay-wise. Forget dialogue (wheel), story, graphics, places, setting, whatever else than character development and actual gameplay. Not that story was that unique either...
AND DON'T GET ME WRONG! I loved ME1. I actually voted for it in some GOTY poll rather than Halo 3, which i had expected so much and liked well.
ME2 character development is so much better, you have to actually think whether you want this skill or that, since you don't have enough points for all of them (unlike ME1... you could get all the essentials and have left-overs) and you need to decide whether to take low ranks now or save for higher ranks. Of course, in the end, cookie cutter builds are obvious, and there isn't much point in many skills, EVEN on insanity. Which, by the way, once again, didn't pose any challenge save for a couple of bosses.
Classes in that game are more distinct and weapon system is consiredably better than ME1's where you use the gun (and everone of these is identical within the weapon type...) with most damage, unless you're a noob.
I think Mass Effect works better as more pure shooter with character developement and dialogue RATHER than Action-RPG having shitty character development and wannebe-shooter gameplay that fails.
And now on-topic. DA2.
New combat system? Good, assuming it's more action oriented (eg Morrowind or Oblivion). If it's still party-based, well, i hope you can queue actions now.
Pre-determined character (as in species, name (or part of it), backround)? Well most (RPG) games with these seem to work just fine... and let's think of classic RPG: Fallout. Yeah, it works just fine. (Except that Fallout ain't that good as HC fans make it, i know as i have played it through).
Dialogue wheel? I don't know. ME2 still had moments where the choice doesn't do what one thinks it does. I doubt that BW will eliminate these. Also, i sort of like to know what i'm going to say beforehand, besides, i skip the line after i've read the subtitle. Reading is so much faster. But since i mostly liked Mass Effect's system, i have no real issues with this.
More cinematic game? No problems, as long as there's STRONG illusion that what i do affects the world and there is a shitload of choices, always, not just chaotic evil, neutral and lawful good choices (like ME's do, and DAO mostly (well it felt like that)).l
(PS I still think that if someone really wants a real RPG, stick to PnP games. Imagination has more processing power than any computer or console, if you need cinematic graphics. Embrace cinematic action games with character development and dialogue choices!)