Well it must have been a coincidence. After running the game for some time no crash, no error. Now both have returned.
In the debug file I get this
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicArray.h(128): assert! [i < size]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicArray.h(128): assert! [i < size]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicArray.h(128): assert! [i < size]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicArray.h(128): assert! [i < size]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicArray.h(128): assert! [i < size]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicVector.h(183): assert! [i < m_CurrentSize]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicVector.h(183): assert! [i < m_CurrentSize]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicVector.h(183): assert! [i < m_CurrentSize]
c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine\DataStructures\DynamicVector.h(183): assert! [i < m_CurrentSize]
Has anyone ever tried to use texture files of varying sizes for 1 mesh? my normal maps are twice the size of the cl, da, I wonder if this may be the cause???
Edit:Nope that's not it 