Quoting Darvin3, reply 5...Class-wise, I'm hoping for a "Knight in Shining Armour" for the fifth class. The barbarian is nice and all, but the dual-weilding savage with spiked armour doesn't have the same appeal as a glistening knight in platemail with a trusty sword and shield.
The common belief is that we'll see a generic "Archer" class, as there isn't a class at current that is Bow-focused. After the excitment-killing reveals of the "Wizard", "Witch Doctor" and "Monk" most people are expecting the class to simply be called "Archer".
Another belief, due to the changes so far, is that the final class will be a "Cleric" or "Priest" with a focus on Healing and Holy Magic. This comes from the games shift in fighting mechanics; as the game now closely resembles World of Warcraft, a healing class fits into the Holy Trinity; Tank, DPS and Healer.
Quoting Dhraconus, reply 2...Diablo 3 has yet to make me care even a little bit. To be fair part of my apathy is caused by "Hey we're making this game that will probably be released sometime before you die." Maybe I'm not following it closely enough (really not following it much) but it all just seems like 'Diablo 2.5: Easy Mode'...
The major features of Diablo III are as follows:
The main-world is static and no longer randomised; Dungeons are still randomly generated.
Five Classes, with only the Barbarian returning. This was explained as "the Barbarian was the only class we thought we could improve".
Combat is now focused around abilities. Demo-players have commented that the gameplay is similar to a sped-up version of World of Warcraft.
Players will have a multitude of customisation options centered around the Artisan; an upgradable NPC who can craft, imbue and alter weapons and Armour.
Classes now have class-specific 'Sets' that others cannot use; the best items in the game are all Set items. Items also use the World of Warcraft "Soulbound" system, to prevent players from trading used Gear.
The game will feature 'End Game' content which will be accessable to players once they have reached the level cap of 60. Little is known about this content. It is speculated that this will be a set of Dungeons that contain the best Sets of Gear, mimicking World of Warcraft's progessions system.
The game has no Health or Mana potions. Enemies now drop Health and Mana orbs, which regenerate a set amount of Health and Mana. Demo-players have commented that this introduces "down time", as players wait for their Health and Mana to regenerate to a point before being able to continue in combat.
Dungeons now contain 'Boss Fights'. Instead of simple click and potion spamming, Bosses have set behaviour pattens that need to be learnt and overcome to defeat the bosses. This has been described as "similar to World of Warcrafts".
The game sees the return of the three difficulty level system from the previous games.
The game is designed so that at the end of the final difficulty level, players will have achieved the level cap and be elligible for 'End Game' content.
Battle.net 2.0 is seeing new features added to "meet the unique demands of Diablo III". No additional information on these features has been released.
Diablo III has been described as the same size as Diablo II.
Diablo III will feature several areas, including Tristram, from the previous games.
Wow thanks for killing my last trickle of excitement for this game.
Some random thoughts.
1. Blizzard are the most overated developer in the history of games. They are riding on the laurels of their past successes.
2. Titan Quest (with expansion) is better than diablo. Only thing holding it back is lack of online servers
3. I hate the class selection, could you be any more generic and boring. It's either going to be a priest or an archer for the final reveal. (yawn)
4. Lets hope the remnants of the TQ team can bring something special with their new entry.
5. The art style is not Diablo, it's WOW. Dark colors and a gritty setting is not EMO, it's what Diablo is supposed to be, it is a dark and brutal world. (this also isn't emo) I wish people would stop throwing that term around so loosely. Emo stands for Emotional. Not dark and brutal.