The PlanetBonus system is kind of meh, and there are already a good amount of bonuses readily available. I was considering a required planet bonus for each planet type, but this would appear to cause issues with the random bonus placement if I'm understanding correctly. I may only muck with the planet bonuses and abilities for my own mod.
Well, it is not really complex... each bonus group have two number who range from -1 to 2... -1 reveal bonus when scouting, 0 reveal bonus when colonize, 1 reveal bonus when explore level 1 and 2 reveal bonus when explore level 2... artifact are always level 2... for the rest, you make what you will, simply keep some logic... by example, a planet with a population bonus because it is a big planet can be detected at level -1 but a old temple who increase religious fanatism ( culture resistance ) will be 0 or 1...
Now, it is not really random but in the min/max level that you choose... if you use 0/0, it will be discover during colonization... if you use 0-2, it can be discover during colonization, exploration 1 or exploration 2...
The 7DS textures from Thoumsin are stunningly good.
Well, i have no idea if any of my models have make it to the recent 7DS... seem that the download system with membership refuse me because i was members without being registered ???
And i have not make a lot of texturing for 7DS... lately, it was for B5 mod or Halo mod...
If you mean the earth screenshot, it is not a ingame render but a firefly render... have setup a few shader node in poser pro who allow to render like it will be with the game engine... only difference is that the texture used are the original .tga (dds lead to loose quality )... when i have create the planet .obj, i was not knowing how work the planet fx and have work in the same way that for ship... cl map for texture, 3 grey scale map ( da ) for illumination/specular/cloud and a bump map ( nm )... have maybe 10 planet ready using this way... hmm, will need to test something... duplicate the GS_Ship.fx and rename it GS_Planet.fx... if it work, i will be able to use real illumination, specular, and normal map on planet too... something to test when i have more time...